tag:blogger.com,1999:blog-48823299443186149252023-11-16T12:49:35.560+00:00Rediscovering the lost fimirAnonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.comBlogger43125tag:blogger.com,1999:blog-4882329944318614925.post-41400214337186348592016-02-28T18:15:00.001+00:002016-02-28T18:15:22.516+00:00Chaos Dwarves caught in the mistsHaving had half term recently, I managed to fit in a game of Warhammer - 8th edition is still alive with me and my group of friends. It was fantastic to give the Fimir another run out, especially as I was able to try out a few units that haven't seen the battlefield yet. Having looked at my Fimir and the army book again, I realised that my Moor Hounds don't count towards the core points allowance. Therefore, the maximum point limit that I could play was 2800 points. This seemed like quite a good value to settle upon, so my friend and I set about planning our army lists for a face-off between my Fimir and his Chaos Dwarves.<br />
<br />
<b><u>Fimir Army List</u></b><br />
<ul>
<li>Magella Wisestone - Meargh</li>
<ul>
<li>Level 4 caster, Blood drum of Bryzz, Hellmother's Crown, Lore of Shadow (Steed of Shadows, The Enfeebling Foe, The Withering, Pit of Shades, Okkam's Mindrazor), Deployed with Fimm Warriors</li>
</ul>
<li>Drust - Fimm Mistmor</li>
<ul>
<li>Heavy armour, Vile Branch Crusher, Runic Bellyshield, The Other Trickster's Shard, Luckstone, Deployed with Fiana Fimm</li>
</ul>
<li>Rictumal - Dirach</li>
<ul>
<li>Level 2 caster, Orb of the All-Seeing Eye, Lore of the Fimir (Swirling Mists, Quagmire), Deployed with Shearl</li>
</ul>
<li>Marroar - Fimm Finmor</li>
<ul>
<li>Heavy armour, Shield, Battle Standard Bearer, The Banner of the Mists, Deployed with Fimm Warriors</li>
</ul>
<li>29 Fimm Warriors</li>
<ul>
<li>Fimm Fian, Musician, Standard Bearer, Fimul's Hatred, Additional hand weapons</li>
</ul>
<li>24 Shearl</li>
<ul>
<li>Shearl Finn, Musician, Standard Bearer, Spears, Shields</li>
</ul>
<li>10 Moor Hounds</li>
<ul>
<li>Fenhowler</li>
</ul>
<li>6 Fiana Fimm</li>
<ul>
<li>Fimm Fiarach, Musician, Standard Bearer, Banner of All-Seeing, Great weapons</li>
</ul>
<li>Daemonomaniac</li>
<li>Eye Tyrant</li>
</ul>
<b><u><br /></u></b>
<b><u>Chaos Dwarf Army List</u></b><br />
<ul>
<li>Sorcerer Prophet</li>
<ul>
<li>Level 4 caster, Talisman of Preservation, Crown of Command, Channelling Staff, Lore of Hashuut (Breath of Hatred, Curse of Hashuut, Ashstorm, Hell Hammer), Deployed with Infernal Guard</li>
</ul>
<li>Taur'ruk</li>
<ul>
<li>Black Hammer, Blackshard, Shield, Talisman of Protection, Deployed with Bull Centaurs</li>
</ul>
<li>Infernal Castellan</li>
<ul>
<li>Battle Standard Bearer, Armour of Destiny, Shield, Sword of Might, Seed of Rebirth, Deployed with Infernal Guard</li>
</ul>
<li>37 Infernal Guard</li>
<ul>
<li>Full command, Razor Standard</li>
</ul>
<li>40 Hobgoblin Cutthroats</li>
<ul>
<li>Full command</li>
</ul>
<li>6 K'daai Fireborn</li>
<ul>
<li>Manburner</li>
</ul>
<li>3 Bull Centaurs</li>
<ul>
<li>Full Command, Additional hand weapons, War Banner</li>
</ul>
<li>K'daai Destroyer</li>
<li>Iron Daemon</li>
<ul>
<li>Hellbound</li>
</ul>
<li>Deathshrieker Rocket</li>
</ul>
<div>
<i><br /></i>
<i>Magella called Rictumal and Drust to her tent. A horde of Chaos Dwarves, whipping their slaves in front of them as they crossed the lands, were verging on the Fimir territory. As their slaves fell to the ground, disregarded and crushed beneath the boots of the army, the vile bearded souls raided local villages, claiming new prisoners. Magella was furious; the clan took slaves from those villages, but always did so with due care and stealth that no serious repercussions would arise. Yet the behaviour of these stunted beardlings would drive the villagers away, with any stragglers being imprisoned or killed outright, and one of the Fimir clan's main means of survival would vanish. These Chaos Dwarves must not be allowed to continue with such reckless abandon. Drust and Rictumal must lead a selection of the clan and tackle this annoyance. Just as she gave the command, one of her Daemon familiars appeared in the flames of the fire in-front of her. She had sent it to scout out the cursed beardlings and report back. Upon hearing the scale of the forces, Magella quickly decided that the might of her magic would be required. The Daemon spoke of the Dwarves approaching a ravine just on the edges of the mist. Magella smiled a cruel and wicked grin - enclosed in that ravine without anywhere to run, the chilling mists would surround the stunted foe whilst masking the approach of the clan. The Dread Blade in the Mist would strike again, and Magella would summon some additional power from the Daemonic realm.</i><br />
<br />
The forces arrayed opposite each other in the pass ready for the oncoming conflict. Despite the narrowness of the ravine, Magella commanded the Fimir to deploy tightly, refusing a flank to distance themselves from some of the Chaos Dwarf forces - notably the K'daai Destroyer and Bull Centaurs - allowing them to focus on some of the other specific parts straight away.<br />
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<br />
The Moor Hound unit vanguarded up to hopefully block the oncoming Iron Daemon.<br />
<br />
<b><u>Turn One</u></b><br />
The Fimir forces moved up to face the Chaos Dwarf line. The Daemonomaniac positioning itself just behind the arcane tower to screen it from the K'daai Destroyer and the Bull Centaurs, whilst eyeing up the encroaching K'daai Fireborn. The winds of magic blew across the narrow pass, but neither Magella nor Rictumal managed to sufficiently wrench them under their control, with The Withering and Swirling Mists both failing to be cast. The Eye Tyrant opened one of its dread eyes and unleashed a fire ray at the Hobgoblins, scorching six of them, but only one fell to the ground as a smoking carcass.<br />
<br />
The K'daai Destroyer, Bull Centaurs, and K'daai Fireborn all moved up around the arcane tower, but the rest of the Chaos Dwarf army stood their guard. The Sorcerer Prophet cast Ashstorm on the Daemonomaniac, but Magella unknitted the magic of the spell before it could take hold, unfortunately leaving the Sorcerer unopposed to cast Breath of Hatred on the K'daai Fireborn. The Deathshrieker Rocket crew peered towards the Fimir battleline from their post at the top of the watchtower, but could not see through the mist as it billowed so thickly from The Banner of the Mists. However, they did manage to spy the lumbering form of the Daemonomaniac and land a direct hit, yet the Fimir-bound Daemon shrugged of the blow without breaking stride.<br />
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<br />
<b><u>Turn Two</u></b><br />
The Daemonomaniac glared at the K'daai Fireborn, bellowing in fury, and launching into a charge. The Moor Hounds also aimed a charge at the flank of the same unit to distract them, but failed to close the distance. The rest of the Fimir force continued their advance. Rictumal reached out into the winds of magic to cast Swirling Mists over all the close Fimir units, but the magic buckled wildly and was wrenched beyond his control, miscasting and suffering a calamitous detonation. Seven Shearl lay dead at his feet as wounds opened up across his face, yet the mists surrounding the Fimir army still thickened at his command. Magella sought to support the Daemonomaniac by casting The Enfeebling Foe on the K'daai Fireborn, but the Sorcerer Prophet dismissively cast the spell aside. The Eye Tyrant, now hovering closer to the Hobgoblins, opened a different eye, subjecting them to a death gaze, but the Hobgoblins resisted the effects with a show of impressive resilience. The Daemonomaniac lashed out at the Fireborn, killing one and injuring another. The Fireborn pummeled the Daemonomaniac, taking the Fimir-bound Daemon down to half of its health. The Daemonomaniac took the initial edge in the combat however, with the injured Fireborn no longer able to sustain itself on this plane of existence and blinked out of existence.<br />
<br />
With the Fimir bracing themselves for a solid charge, they were surprised to see the Chaos Dwarves being cautious. The K'daai Destroyer continued around the far side of the arcane tower, turning towards the rear of the Fimir army whilst the Bull Centaurs reformed to face the combat between the Daemonomanic and Fireborn. The Iron Daemon set its sights against the unit of Fimm Warriors, but failed to generate enough power to reach them. The Sorcerer Prophet tried to wrench the winds of magic under his control to recast Breath of Hatred on the Fireborn, yet he suffered a painful magical feedback and the remaining winds of magic vanished from his grasp, earthing through him and turning his skin to stone. The Deathshrieker crew stood around glaring into the mists, but could not get a firm fix on the location of anything. The Daemonomaniac and K'daai Fireborn traded wounds, with another of the infernal fire daemons getting injured and then banished back to the Daemon realms.<br />
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<br />
<b><u>Turn Three</u></b><br />
Magella sounded the Blood Drum of Bryzz and the Fimm Warriors around her rose to a frenzy, charging the front of the Iron Daemon, while the Moor Hounds bounded into its flank with their teeth gnashing. Meanwhile the Shearl reformed to face the oncoming threat of the K'daai Destroyer, hoping to bar its way into the rear of the Fimm Warrior unit. Magella called on the winds of magic to cast Okkam's Mindrazor on the Fimm Warriors to aid them in piercing the tough engine shell of the Iron Daemon. Yet she was overwhelmed by the flood of raw power, experiencing magical feedback and reopening ancient wounds. Rictumal felt the force course over the battlefield, root him out, and numb his mind as he fell prone to the dirt beneath him. The Eye Tyrant hovered closer still to the Hobgoblins and opened its third eye, vaporising eight of the unfortunates, yet they stood firm in the face of such a dreadful experience. The K'daai Fireborn continued their struggle against the Daemonomaniac, yet could not force a gap in its defense, whilst it then destroyed two of the Fireborn before the remainder dispersed back to the daemonic planes. Meanwhile, Marroar carved into the Iron Daemon, the Hounds clawed at the crew, and the Fimm Warriors slashed and pummeled in their frenzy, nearly destroying the engine between them. In turn the Iron Daemon crushed four of the Fimm Warriors beneath its baleful wheels.<br />
<br />
The K'daai Destroyer ignored the unit of Shearl and charged straight into the rear of the Fimm Warriors as the Bull Centaurs charged into the injured Daemonomaniac. Reaching into the winds of magic, the Sorcerer Prophet aimed an Ashstorm at the Daemonomaniac, but Magella ripped the magic asunder before it could take hold. He then failed to cast Curse of Hashutt on Drust as the winds of magic vanished from his grasp, with him failing to get around to dispelling Okkam's Mindrazor. The K'daai Destroyer slaughtered four of the Fimm Warriors who dealt several injuries back to the Daemon in return. Marroar delivered another slicing blow to the Iron Daemon, but the Moor Hounds were unable to pierce the tough metal shell of the engine, and the frenzied attacks of the Fimm Warriors also bounced off its armour. However, Marroar then destroyed the accursed engine with a mighty sweep of his tail. Confronted with the charge of the Bull Centaurs, the Daemonomaniac badly injures one of the foe. The Taur'ruk swung wildly against the Daemonomaniac, but failed to cause any damage; instead the Bull Centaurs pounded the Fimir-bound Daemon, finally killing the beast, as they then trampled its corpse beneath their hooves as they piled into the flank of the Fimm Warriors.<br />
<br />
*This photo was taken before the death of the Daemonomaniac and the resulting overrun of the Bull Centaurs into the Fimm Warriors - largely because we almost forgot to fight that combat!<br />
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<br />
<b><u>Turn Four</u></b><br />
The Shearl charged into the flank of the K'daai Destroyer that was so close in front of them that even with only one eye and a consequential lack of depth perception they couldn't fail to judge the distance. The Moor Hounds and Fiana Fimm continued to moved around the flank of the battlefield, closing upon the Hobgoblins and Infernal Guard at the rear. Magella drew deeply upon the winds of magic as they blew strongly across the battlefield, casting The Withering and The Enfeebling Foe on the K'daai Destroyer to reduce the fearsome monster's strength and toughness in order to aid the Fimm Warriors and Shearl in their battle. Attempting to aid them further, Magella tried to also cast Okkam's Mindrazor, but the Sorcerer Prophet dispelled the magical force before it could take hold. The Eye Tyrant continued to hover close to the Hobgoblins and unleashed a beam from its third eye, vaporising seven of the greenskins. The Taur'ruk leading the Bull Centaurs bellowed a challenge which the Fimm Fian of the Fimm Warrior unit bravely, but ultimately fatally, accepted in order to allow Marroar to confront the K'daai Destroyer. The Destroyer killed three Fimm Warriors and a solitary Shearl, while the Fimm injured it again in return, before the Shearl delivered the final killing blow. The Bull Centaurs pummeled three Fimm to the floor, tipping the combat against them and breaking their frenzy, but the Fimm Warriors stubbornly held to face their opposition.<br />
<br />
The Chaos Dwarf and Hobgoblin units reformed to face the threat of the Fiana Fimm advancing around their flank. The Sorcerer Prophet cast Curse of Hashuut on Drust, but the mighty Fimm Mistmor shrugged it off without any concern. The Sorcerer then failed to cast Ashstorm as the fickle winds of magic fled from his grasp. The crew of the Deathshrieker Rocket spied the Eye Tyrant, but overshot, scattered onto the side of the ravine and exploded harmlessly. With the Taur'ruk still bellowing loudly, Marroar stepped up boldly, but his armour was not up to the challenge and his bloodied and beaten body fell beneath the hooves of the Bull Centaurs, alongside three other Fimm Warriors. However, the slicing blows of the Fimm did cut down a Bull Centaur in revenge.<br />
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<br />
<b><u>Turn Five</u></b><br />
Magella cast her eyes to the skies as the mists vanished into the distance and the sun's powerful rays burnt down into the ravine; the Fimir generally carried on, but the Eye Tyrant drifted in a stupor. Having seen off the terrifying K'daai Destroyer, the Shearl charged into the flank of the Bull Centaurs to support the Fimm Warriors. Meanwhile the Moor Hounds charged headlong into the Hobgoblins. The Fiana Fimm unit summoned up the power from the Banner of All-Seeing, charged directly to their left flank and engaged the Infernal Guard. Magella continued to wield the winds of magic expertly, casting The Enfeebling Foe on the Infernal Guard to minimise their chances of wounding the Fiana Fimm. Her casting of Okkam's Mindrazor was torn asunder by the Sorcerer Prophet, but he couldn't stop the Meargh from then casting The Withering on the remaining Bull Centaurs. The Taur'ruk and Bull Centaur slaughtered three Fimm warriors between them, while the warriors replied with the support of the Shearl and injured the Bull Centaur. Enough was enough and the flank charge put too much pressure on the Taur'ruk and Bull Centaur, causing them to flee. Yet neither the Shearl nor the Fimm Warriors could catch them. Meanwhile, the Moor Hounds tore apart five Hobgoblins on their charge, suffering only one casualty in return. At the rear of the Chaos Dwarf battleline, Drust roared a challenge which the Infernal Guard champion accepted. The champion failed to wound the tough skin of the Fimm Mistmor and was instead promptly beaten to a pulp. The Fiana Fimm alongside Drust suffered one wound and snuffed out the miserable lives of seven Infernal Guard with many others executing some excellent last minute parries to turn aside the brutal blows. The Infernal Guard stubbornly stood their ground despite the torrent of great weapon attacks smashing into them.<br />
<br />
The fleeing Bull Centaur and Taur'ruk rallied and turned to face the pursuing Shearl. The Sorcerer Prophet cast Ashstorm and Breath of Hatred, but Magella dispelled both as she subtly manipulated the winds of magic. The Deathshrieker Rocket launched a missile at the depleted Fimm Warrior unit, seeking to remove an important foe, but scattered wide. A last-minute readjustment by the crew led to Magella being caught in the fringes of the explosion, but she simply shrugged the debris away from her without breaking concentration. The Moor Hounds ripped apart two Hobgoblins, who replied by killing one of their ferocious attackers. Owing to the numbers of the Hobgoblins, the attack of the Hounds began to falter and two of the daemon dogs returned to their own plane of existence. Drust once again bellowed out for someone worthy of him, and the Sorceror Prophet stepped forward with a sinister plan in mind. Unfortunately the Sorcerer was betrayed by fate and his attacks clattered harmlessly against Drust's Runic Bellyshield. Drust channelled his outrage at the sneaky behaviour he was confronted with and attacked with such determination and raw aggression that the Sorcerer Prophet was killed more than twice over. The Infernal Guard failed to pierce the defences of the Fiana Fimm who killed four of the beardlings outright before stomping another into the ground; yet once more the Dwarves stood defiant.<br />
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<br />
<b><u>Turn Six</u></b><br />
The Eye Tyrant once again succumbed to the harshness of the sunlight and drifted forward aimlessly, while the ranks of the Shearl charged into the newly rallied Bull Centaur and Taur'ruk. Knowing that the battle was drawing to an end, Magella reached into the winds of magic, seeking to land a decisive blow. Whilst her casting of The Enfeebling Foe was dispelled, she succeeded in boosting the Shearl with the mighty Okkam's Mindrazor. The Taur'ruk sliced apart three Shearl and the Bull Centaur killed another one, but the Shearl struck back with their magical boost, killing the last Bull Centaur, and injuring the Taur'ruk who consequently fled from the lowly Fimir caste once again. Unfortunately the Taur'ruk was too swift to be caught. The Moor Hounds continued their attacks against the Hobgoblins, preventing them from supporting the Infernal Guard or attacking the diminished Fimm Warriors and Magella. The Hounds killed two Hobgoblins, but the greenskins finally organised a show of defiance and slashed five of the demon dogs apart, leading to the remaining one succumbing to its instability and being banished back to its own dimension. After his two successful challenges, Drust once again shouted out, calling for a worthy fighter to take him on, but the Infernal Castellan cowered at the back. Despite this show of cowardice, the Infernal Guard managed to kill the injured Fiana Fimm. The might of Drust, combined with the other Fiana Fimm, slaughtered thirteen beardlings in a flurry of great weapons and clubbed tails. Yet the Infernal Guard somehow still remained defiant.<br />
<br />
Having finally seen off the Moor Hounds, the Hobgoblins charged into the depleted unit of Fimm Warriors that also housed Magella. The Taur'ruk realised that it could not be seen to be showing such failure, so rallied to confront his foes. The Deathshrieker Rocket carefully aimed at the Shearl, but alarmingly scattered towards the Taur'ruk, but fortunately landed in no mans land. Magella looked at the pitiful Hobgoblins charging towards her and used her sacrificial knife to put one out of its misery, while they feebly waved their weapons in an ineffectual display. The few remaining Fimm Warriors killed another one and used their tails to club another two to the ground. The cowardly Hobgoblins fled and were run down, the Fimm Warriors' pursuit crashing them into the rear of the Infernal Guard. The Infernal Guard continued their fight against the might of the Fiana Fimm, once again failing to injure any of the monstrous infantry in front of them, with Drust and the Fiana Fimm crushing another seven Dwarves to their doom, yet they stubbornly refused to flee.<br />
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<br /></div>
<div>
<b><u>End of Game:</u></b></div>
<div>
The Fimir secured a decisive victory scoring 1892 victory points whilst the Chaos Dwarves scored only 824 points.<br />
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<i>Magella and Drust watched the few remaining Chaos Dwarves as they pitifully tried to defend themselves in their retreat - the Fiana Fimm had been issued the instruction 'no survivors' and were relishing the sound of Dwarven bones crunching beneath their heavy stone maces. The Chaos Dwarf army had been shattered and they would no longer be ransacking the local villages; the delicate balance would be restored and the Fimir clan, despite their own losses, would be free to carry on as before. Drust picked up the broken bodies of Marroar and Rictumal as Magella started to call out to the daemons to locate and return their souls.</i></div>
Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-60138852581904419592016-02-18T13:08:00.001+00:002016-02-18T13:08:30.213+00:00It's alive... alive!I've been really looking forward to writing this blog post - the daemonomaniac has finally been painted. Since reading the description of this monster in the army book, I've been intrigued how best to display a giant sized fimir. I mean, what's not to love about the idea of a daemon being bound within a fimir and virtually ripping him apart from the inside out, distorting his form and making him a veritable killing machine in the process?<br />
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The picture is so characterful that I was really keen to capture this in my model. I have <a href="http://lostfimir.blogspot.co.uk/2015/07/age-of-fimir-and-summoned-daemons.html?m=1">previously blogged</a> about the making of the model, so I won't go into that again. Instead I'll show you an animation of the finished model from different angles.<br />
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I'm really happy with how he's turned out. I think he looks suitably vicious, about to deliver a huge, fatal blow with his axe, before then sweeping his savage, hooked claw through whatever stands in his way. All the bits of binding around his legs, arms, etc were a bit of a pain to paint - I'm not especially good with really fine detail, but I took considerable care on this and managed to get them neatly done. The amount of skulls on this model is frankly ridiculous, but conveys a brilliant character and macabre threat. Again each skull has ties on it which was quite fiddly to do.<br />
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Now all that is left to do is to see what havoc it can cause in the battlefield. I know of a chaos dwarf slave army that are getting too cocky and trying to poach slaves from fimir lands. I have a feeling they might find themselves being surrounded by a chilling mist and taught a lesson very soon!Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-74888149163004357662016-01-23T10:12:00.000+00:002016-01-23T10:12:33.539+00:00Behold the clan battle standardMy usual snail's pace of hobbying has continued I'm afraid. In the last post I said I was going to spend some time on my dwarves - I did a little bit and finished off my gyrocopters and gyrobomber, but then stagnated again. Over the festive period I really lost my hobby mojo and didn't have any inclination to be doing anything. Annoyingly, since going back to work and having loads of marking from mock exams and coursework, I've rediscovered a drive to paint and model - right when I have very little time for it! However, I've used that as a bit of motivation to get through my dull marking - reach a milestone and then spend a bit of time painting. As such I have painted my Fimir battle standard bearer.<br />
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I really like this model as there's so many different bits involved in the standard itself - from Ogres, Skaven, Empire, Lizardmen, and Ravenwing. The axe is from a Warriors of Chaos kit, but with one blade cut off, the full axe was just too big. I wanted him to stand out a bit as a hero, so added a bit of shoulder armour, using plates from the Lizardman Saurus kit. I've used a couple of these pieces on the tails of normal warriors, but I think they help to bulk up the warrior.<br />
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In terms of painting it, I'm quite happy with how the brass looks with the Nihilakh Oxide on it. I used this paint on my Fir Bolg to make them look old and corroded, but I used it over more gold based colours, so this was the first time using on a dull brass. Whilst I wanted it to look quite heavily corroded, so I pit it over the entire brass bits, I especially tried to think about bits where water would collect and the corrosion would build up more. This is pretty easy to achieve by simply painting it on, and then wiping the excess away with a bit of kitchen roll. It leaves it suitably built up in the crevices.<br />
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On the two papery bits (one on the front and one on the back) I wanted to be able to echo the curly patterns that are on my unit standards, as well as take the opportunity to get a bit more blue (the clan colour) onto the model. So the long twisting one simply echoes those patterns. The one pinned to the board felt more like a warning notice, so I included scribbled writing, but still had a pattern to tie it into the running motif.<br />
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I have also bought some more of the Forgeworld Fimir Warriors. I already have a set and converted a <a href="http://lostfimir.blogspot.co.uk/2015/05/forces-gather.html">standard bearer and champion</a>, though they were reasonably simple projects, I now needed to convert one to become a musician. I had an idea of what I wanted - a set of drums hanging around the waist of the warrior as a large model needs a suitably large musical instrument. I rummaged through my stash of bits and found the drums from one of the dwarf kits that looked suitably like a kettle drum. Three of these together would make an excellent drum set. Owing to the pose of legs of the Fimir warriors it was quite hard to get them to sit right, but found one of the three models that they would work on. I had to change the pose of the arms so that they were at a better angle for a drummer so the green stuff had to be broken out again. I still need to do a bit more work with the green stuff as there are a few holes in the back of the drums that need filling in; I didn't do it before as I wasn't sure how much would be visible. I'm looking forward to fielding a unit of 6 of these guys - hopefully they'll smash things!<br />
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<br />Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-16993819531483536152015-11-29T19:58:00.000+00:002015-11-29T19:58:00.900+00:00Reaving in the MarshlandsI've not had much opportunity for painting/modelling recently as I was in another play. However, with that finished I have found a few moments to spare. Whilst I've been focusing a bit more on my Black Templars and trying to get a couple of those major characters painted, I didn't want to neglect WFB completely, so I've painted my Marsh Reavers. I've been looking forward to painting these models for quite a while now - I just love the Bog Beasts they are riding, crawling out of the swamp, and I'm so happy with how I managed to get the Lizardmen Cold One Rider bodies to fit around, with the kilts billowing in the wind. I must admit that they were a real pain to paint fully assembled (I paint everything fully assembled largely because I'm too excited and want to build/play with things straight away; if I didn't I'd have really small armies to pick from to play with). They are modeled with a musician and two normal Reavers, so at some point I might have to see if I can get my hands on three more lizards to make a champion, standard bearer, and one more Reaver to round out the unit fully.<br />
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I started making some river sections for terrain, but that plan has been on hold for a little bit as I'm rethinking some of what I'm doing. I will get back to it though as I think it'd really nice to have a river running through the marsh. Also, none of the friends that I play with have any river section, so we've never played over one - it's always good to have some variety in the terrain available.<br />
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Having nearly finished the Black Templar characters (The Domus Crusade page will be updated soon), I'm going to spend a bit of time on my Dwarves - they have been quite majorly neglected this year. I have a few half-painted models to finish, then lots of regiments that I haven't started; I think the Hammerers and Irondrakes will be next on the painting table. However, I would also love to get painting the Daemonmaniac for my Fimir - I am just so looking forward to having such a large sized Fimir striding through the marsh. So keep your eyes peeled!Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-58748781064417083452015-10-04T17:45:00.003+01:002015-10-04T17:45:55.917+01:00The eyes...the eyes!Whilst I am working on the Marsh Reavers at the moment, as well as various 40k models, and trying to make some watery/marshy terrain (which will be in my next post), I have got around to completing the Eye Tyrant. I am really pleased with how it has turned out.<br />
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I was slightly apprehensive when I first started - a grey undercoat, washed with Carroburg Crimson, and drybrushed with Lothern Blue - it looked far to much like a novelty from a West Ham United souvenir shop. But a few dry brushes of different shades of purple eased the effect really nicely.<br />
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I wanted to get blue into the design so that it matches with my other Fimir models - blue kilts, shields, banners, etc. So I made sure the eyes started off with a coat of Kantor Blue, then a brush of Lothern Blue, a brush of Bleached Bone, and finally a pupil drawn on using a micro pen. I think the colours of the eyes give a piercing effect, rather creepy really - after all, it is a daemon summoned from a realm that it really is best not to think about!Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-25484641070472683852015-09-06T16:49:00.000+01:002015-09-06T16:49:31.334+01:00Lords within the marshesOver the Summer I had aspirations to get a reasonable chunk of my Fimir army painted up, but I spent a large part of the holidays in Canada, touring along the East Coast. It's a lovely country and my wife and I had a fantastic time there. Now it's September and that means back-to-school and consequently less hobby time, especially as I'm also in rehearsals for another play. I have, however, managed to do a little bit of work over the last couple of weeks . I have finished the two lord choices in my Fimir army - a Meargh and a Fimm Mistmor - Magella Wisestone and Drust. Really quite happy with how they have turned out.<br />
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Magella is mainly a Malifaux model, but with her face cut off and a Lizardman one attached in its place. I really like the pose of the base model, holding a doll with a knife poised to cut like she's using voodoo against someone. The serpents on her base are also from a Lizardmen kit; this helps tie all of my Fimir magic users together as they all have some form of animal familiar.<br />
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Drust is based on a Forgeworld Fimir model. I have sculpted a helmet for him with the face of some form of animal/daemon figure. I think this helps to separate him from the basic Forgeworld models. The weapon is also rather key - I run him wielding the Vile Branch Crusher magic weapon, multiplying each hit into d3 hits. As such he needed a rather imposing weapon that needed to look like a tree and root ball. I started off with a piece of twig and then used two paperclips bent around each other into some form of root shape. I used green stuff to form the shape around this armature, sculpting some texture on them to hopefully give a good effect. I then painted this brown first of all, before drybrushing progressively lighter to begin to give it a grey, dead and bleached look.<br />
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I have started to paint my three Marsh Reavers and the Eye Tyrant, but I think progress will be quite slow.Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-51748643831642492132015-07-19T17:53:00.001+01:002015-07-19T17:53:25.926+01:00Age of Fimir and Summoned DaemonsWith Games Workshop having dropped Warhammer Fantasy Battle and introduced Age of Sigmar, I have had a bit of a thought about the continuation of my Fimir project. I've played a quick trial game of AoS and, whilst I think it might be quite fun for quick small-scale, it is not going to replace 8th edition of WFB for me. However, my friends and I might play some AoS games if we have a spare hour or want to try something a bit different. Therefore, I still want the Fimir to have a part to play in the AoS, so I've sat down and drafted some warscrolls:<br />
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<a href="https://drive.google.com/file/d/0B4XSBcUz5VcwRUNaM2w0U1R6U0E/view?usp=sharing">Take a look</a> and tell me what you think. </div>
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I must acknowledge Mathias Eliasson from warhammerarmiesproject.blogspot.co.uk as the rules I've written are based from his Fimir Army Book that I use for WFB. I haven't had a chance to play test these Fimir AoS rules yet, so if you play with them, please do let me know how it goes.<br />
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In other news, I haven't really made much Fimir progress recently. With GW releasing a new Space Marine Codex, I've been paying my Templars a bit more attention. However, the time has come to return to the marshes and reinforce the clan. Whilst there is plenty left to do with the models I already have, both painting and modelling, I am always a sucker for a new project. Consequently I started to think about a few monster elements for my force. In the Fimir Army Book (and now in my Fimir AoS warscrolls) there is a daemon that the Meargh sometimes summons which can add some much needed ranged support - the Eye Tyrant.<br />
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On top of the Eye Tyrant’s hovering, one-eyed body is a ring of eye-stalks ending in smaller eyes which can unleash different gaze attacks at enemies. A gaping maw set with many sharp teeth splits its body. In other words, it is the Beholder from Dungeons and Dragons. Being a D&D geek as well, I thought it would be quite cool to include one of these as a daemon summoned by the Meargh of my clan. I found a nice model on ebay manufactured by Reaper Miniatures. I haven't started painting it yet, but thought I'd share what I think is a really well sculpted model.<br />
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The other model/unit that I've been getting quite inspired about is the Daemonomaniac. A Daemonomaniac is the product of a powerful daemon being successfully bound within the body of a Fimir of the warrior caste. It has a huge cleaver blade grafted onto one arm, a great axe of Fimul in the other, and its giant tail lashing about crushing whole files of troops.<br />
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I love the idea of having a giant-sized Fimir included in the army, I think it just sums at a level of craziness with the Fimir and their daemon summoning. The problem was - how do you construct a Fimir that is the size of a giant? I have scoured the internet for different miniature manufacturers for a suitable base model, yet I kept basically coming back to either the GW giant or the GW Beastmen Cygor/Ghorgon.<br />
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These are some fantastically characterful models, but none of them are quite right. All three would need an impressive tail, some work on hands and feet, some head sculpting, etc. I was puzzled about how to progress for quite a while, but eventually made a decision - I'd use the Cygor/Ghorgon kit as the base, not gluing on hair where possible, carving off the rest of the sculpted hair, splitting the hooves to have three toes, using the cygor head without attaching the horns (I originally wanted to use the GW Carnosaur head, but couldn't get one from ebay or a bits site), carve off a finger on each hand to leave three and a thumb, construct some form of giant axe, and use the GW Kharibyss tail. I decided that my Daemonomaniac would have three arms to further individualise the silhouette - afterall, a daemon being bound within is likely to cause some horrendous mutations. It has taken quite a while to piece it all together and carve away the hair, green stuffing over the scraped areas, but all in all I'm rather happy with how the model is progressing.<br />
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<br />Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-69392678393247325452015-06-21T12:43:00.001+01:002015-06-21T12:43:10.338+01:00Triumph and Treachery surround the marshesA few weeks ago I played a Triumph & Treachery game with some friends. We really enjoy these games as the mechanics make the game really unpredictable as you never know if someone is going to play a card to help themselves or screw you or someone else over. Along with that vendettas quickly come to the fore.<br />
<br />
So this time I wanted to try out a few things, so I modified my Fimir army list slightly:<br />
<br />
<b><u>Fimir Army List</u></b><br />
<ul>
<li>Rictumal - Dirach</li>
<ul>
<li>Level 2 caster, Miasma of Malodorous Mists, Lore of Beats, Deployed with Fimm Warriors</li>
</ul>
<li>Marroar - Fimm Finmor</li>
<ul>
<li>Battle Standard Bearer, Heavy armour, Runic Bellyshield, Froidrach's War Hatchets, Luckstone (that I completely forgot to use!), Deployed with Fimm Warriors</li>
</ul>
<li>28 Fimm Warriors</li>
<ul>
<li>Additional hand weapons, Fimm Fian, Musician, Standard Bearer, Fimul's Hatred banner</li>
</ul>
<li>3 Fiana Fimm</li>
<ul>
<li>Fimm Fiarach, Standard Bearer, Banner of All-seeing, Great weapons</li>
</ul>
<li>3 Marsh Reavers</li>
<ul>
<li>Musician</li>
</ul>
<li>20 Fir Bolg</li>
<ul>
<li>Great weapons, Crypt Keeper</li>
</ul>
</ul>
<div>
Total = 1494 points</div>
<div>
<br /></div>
<div>
<b><u>Dwarven Mercenaries</u></b></div>
<div>
<ul>
<li>Nurbere - Master Engineer</li>
<ul>
<li>Rune of Stone</li>
</ul>
<li>Organ Gun</li>
</ul>
<div>
Total = 195 points (allowing me to start the game with two bronze coins, totalling 100, in my paychest)<br />
<br />
My forces were facing off against:<br />
<br />
<ul>
<li>Warriors of Chaos, with Skaven mercenaries</li>
<li>Chaos Dwarves, with Orc mercenaries</li>
<li>Wood Elves, with Lizardmen mercenaries</li>
</ul>
<div>
<br /></div>
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<div>
<i>The Meargh had given Rictumal strict instructions, to take the warband and protect the edges of their domain from the incursions of the approaching forces. She had not told him the full story, however, but his daemon friend scouted ahead and informed him. Wood Elves had come pouring out of the forests to the North of the marshland, Chaos Dwarves trudged belligerently, and the brutal chariots of the Warriors of Chaos were quickly rushing to the scene. Clearly this region was of greater importance than the Meargh had let on. Rictumal tried to cast his magical senses to scry for a reason that such forces would converge on this point, yet his magic was not sufficient to explain the intricacies that fate weaves in this world. He looked at the forces arrayed around him and against him, this day would be hard on the Fimir, but they had a few tricks and might of their own.</i></div>
<div>
<br /></div>
<div>
I didn't take full details to write a complete battle report, but what follows are the notes of significant events in the game for me (obviously there were significant events for the other players, but I'm clearly an innately selfish person and didn't write them down. I do remember a large unit of Chaos Dwarves getting destroyed by the Wood Elves as a result of marginally losing a combat that they had charged into, failing their break test despite a reroll, and getting run down!):</div>
<div>
<br /></div>
<div>
<ul>
<li>The Fimir forces destroy three units of Chaos Warhounds, causing the Warriors of Chaos general to swear immediate vengeance upon the marsh dwellers. Consequently the Skaven engineer fired his unpredictable Doom Rocket, aiming for the regiment of Fimm Warriors facing off against the Chaos battle line. Somehow his calculations were uncannily accurate and it exploded in the centre of the unit, killing 22 unfortunate Fimir.</li>
<li>The unit of Fiana Fimm were charged by the Skull Krushers, killing two of the mighty Fimir. As a result the Fimm Fiarach decides that this is not a combat that he wants to partake of much longer, so he flees.</li>
<li>The Giant recruited by the Chaos Dwarves was bearing down on the Organ Gun, the Dwarves rushed to shoot the vile beast, but were sabotaged in their attempt, leaving them unable to fire. However, as the Wood Elves used their ranged superiority against the Chaos Dwarves and Orcs, the Fimir's Dwarven mercenaries were able to take advantage of the distraction and, having resolved the effects of the sabotage, were able to unleash all barrels of the Organ Gun to blow the Giant to oblivion before it had a chance to reach them.</li>
<li>The Chaos Demon Prince was hassling the Fimir lines, laying waste wherever he landed. Marroar, the Fimir Battle Standard Bearer bravely stood up and challenged the demon, putting his faith in the swirling mists around him and the powerful Runic Bellyshield to protect him, and that Froidrach's War Hatchets would give him the might to slay this fiend. Unfortunately the Demon Prince took full advantage of the narrow gaps in defence and cut Marroar down before he could strike.</li>
<li>The Demon Prince sets his sights on the Organ Gun which had been a thorn in the side of Chaos for the majority of the battle. Charging headlong at the Dwarven warmachine, he failed to spot the cunningly deployed caltrops which caused him to pull up short of his target, sparing the war machine for the time being. Outraged by this failure, the Demon Prince summoned the winds of magic to cast a Purple Sun of Xereus at the unfortunate Dwarven mercenaries. Nurbere, the Dwarven engineer, quickly succumbed to the magical tempest, but the crew of the Organ Gun stood resolutely in defiance.</li>
<li>A solitary survivor of the Marsh Reavers unit charged boldly to attack the Chaos Dwarf Bull Centaur Taur'ruk, bringing him down with an exemplary display of defence and combat prowess.</li>
<li>The Demon Prince continued his assassination attempt of the Organ Gun, finally making it into combat and summoning the power of his mighty demon blade. However, his skill was lacking and the Dwarven crew were well entrenched, so the onslaught left one of the Dwarven crew still standing. Further to this, the cursed magic within the demon blade betrayed its master and saw him cut himself down, much to the relief of the solitary remaining Dwarven warmachine gunner.</li>
</ul>
<div>
All in all the game started quite well for me, but led to an almost instant vendetta from the Warriors of Chaos which resulted in very heavy casualties. By the end of the game all I was left with was the Organ Gun with 1 crewman left standing, and 1 Marsh Reaver (and even that I'm not convinced about!). However, the kills had been totting up, especially in the final few turns as I received the points for the Demon Prince and the Taur'ruk. It was a really fun game and just goes to show that despite how badly things can look early on in the game (I thought that I'd be wiped out by the end of turn 3!), if you keep on persisting you can turn things around.</div>
</div>
<div>
<br /></div>
<div>
<b><u>Final paychest totals:</u></b></div>
<div>
<ol>
<li>Warriors of Chaos - 2150</li>
<li>Fimir - 1350</li>
<li>Wood Elves - 1150</li>
<li>Chaos Dwarves - 700</li>
</ol>
<div>
<i>The Warriors of Chaos charged around the battlefield, collecting grisly trophies of their dominance from this battle. Rictumal's spirit had been collected by his daemon friend and escorted through the shadow land back to the Fimir camp for the Meargh to revive. Gold had been collected and borders defended, but too many Fimir had fallen that day. It would be necessary for the raiding parties to step-up their search for suitable human females if the clan was to survive. The Dwarven slaves had performed excellently, but with no Fimir around to shepherd them back to their hovel they would shake off the enchantments they were under and seek to return to Dwarven society. It would be necessary to hunt them down once more.</i></div>
</div>
</div>
</div>
Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-33814833311842676102015-05-28T19:53:00.000+01:002015-05-28T19:53:09.648+01:00Dirach prepares his castingJust the quickest of updates here, merely to show the other finished dirach model.<br />
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<br />
I've got a Triumph & Treachery game on Sunday that I'll be taking my fimir to, hoping to redeem themselves from the last debacle against the Wood Elves. T&T games can get a bit bewildering so I probably won't do a full battle report, but I'll certainly make a few notes to pass on the highlights and the fate of the Blade in the Mist.Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-33125647215143386562015-05-26T14:03:00.000+01:002015-05-26T14:03:13.160+01:00Forces gatherI had another game with the Fimir the other day, verses a friend's Wood Elves. It was the first time he was using his new army, so I felt that it would be a bit mean to take the Banner of the Mists to completely nullify his shooting. Instead I took this list:<br />
<ul>
<li>Meargh</li>
<ul>
<li>Level 3 caster, Lore of Fimir (Swirling Mists, Daemonic Possession, The Eye of Balor), Miasma of Malodorous Mists, Channelling Staff, Deployed with Fimm Warriors</li>
</ul>
<li>Dirach</li>
<ul>
<li>Level 2 caster, Lore of Shadow (Melkoth's Mystifying Miasma, The Withering), Orb of the All-Seeing Eye, Deployed with Shearl</li>
</ul>
<li>Fimm Finmor</li>
<ul>
<li>Battle standard bearer, Heavy armour, Runic Bellyshield, Additional hand weapon, Deployed with Fimm Warriors</li>
</ul>
<li>28 Fimm warriors</li>
<ul>
<li>Fimm Fian, Musician, Standard bearer, Fimul's Hatred, Additional hand weapons</li>
</ul>
<li>24 Shearl</li>
<ul>
<li>Shearl Finn, Musician, Standard bearer, Spears, Shields</li>
</ul>
<li>5 Moor hounds</li>
<li>21 Fir Bolg</li>
<ul>
<li>Crypt keeper, Great weapons</li>
</ul>
<li>3 Marsh Reavers</li>
<ul>
<li>Musician </li>
</ul>
<li>Eye Oculus of Balor</li>
</ul>
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We were playing the 'Battle for the Pass' scenario where you're battling in a gorge and I thought at the time that deployment was pretty standard. I had my Fimm Warriors and Fir Bolg on the left flank to support each other against his one combat unit and then hopefully deal with the Treeman. The Moor Hounds vanguarded forward to harass one of his archer units and screen the advance of the Marsh Reavers, who in turn would be supported by the Shearl and Oculus. However, his two units of scouting skirmishers deployed behind me and would just be a nuisance - no shooting makes it very difficult to deal with skirmishers! Also, charging the monstrous cavalry through the dangerous terrain of the forest isn't a brilliant idea, nor are they good for assaulting a building as the mounts can't participate. So all in all, reflecting on deployment, I made some errors right from the start.<br />
<br />
Through out the game nothing seemed to quite go right - my dice rolls were very poor, I chose one of my spells poorly, he was dispelling my magic, I was failing to dispel his, I kept rolling a misfire for the Oculus, I didn't realise his combat unit were strength 5, one of his characters negated my flank bonus in the first round of a combat, I forgot to make my tail attacks, thought that you couldn't try to reform if you lost a combat, etc.<br />
<br />
In case you couldn't guess, I lost.<br />
<br />
...rather badly.<br />
<br />
...in fact I got wiped out on turn 4!<br />
<br />
In other news, whilst I have been neglecting the painting and modelling of the Fimir for a while as I'm spending time on my Black Templars instead for the ETL 4 painting challenge at bolterandchainsword.com, I have managed to do a few Fimir bits. One of my Dirachs is finished, and the other just needs a bit of work on the base.<br />
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Also, the Blade in the Mist have been bolstered by the might of some Fiana Fimm, determined to wreck any foe they encounter. These have been made using the Forgeworld Fimir Warrior models, but modified slightly so that I have a standard bearer (the standard provided by the GW Dwarf Hammerers/Longbeards kit, the banner top is from the GW corpse cart kit), and a Fimm Fiarach (unit champion) who will now be able to stand out from the unit (axe heads again from the Hammerers/Longbeards kit). In game these will likely run alongside Drust, my Fimm Mistmor character. I think I might need to order another set to take the unit up to 6 models, especially as they can make 3 supporting attacks each, then I can convert a musician for the unit as well.<br />
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Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-48747110960095619602015-04-30T21:24:00.001+01:002015-04-30T21:24:37.405+01:00The Blade in the Mists confront Skarsnik's GoblinsI had another game with my Fimir a week or so ago. This time it was a normal one-on-one game rather than Triumph and Treachery rules, this would give me a decent chance to see what the Fimir were like in a straight up battle without having to divide resources between different opponents. My friend decided that he would take his Goblin army as it is full of character - otherwise known as a hell of a lot of squigs! I threw together a rough army list of what I had assembled (though not necessarily painted), along with magic items and it came to 2650 points so we agreed on that as a point limit - a slightly random number, but it allowed us both to have a range of different things in our lists. The game was really good fun and has led my Goblin friend to have a new nemesis in one of my characters, or more accurately in one particular magic item from the Fimir army book - the Runic Bellyshield!<br />
<br />
<b><u>Fimir Army List</u></b><br />
<ul>
<li>Magella Wisestone - Meargh</li>
<ul>
<li>Level 4 caster, Earthing rod, Bloodstone garnet, Lore of Shadow (Okkam's Mindrazor, Pit of Shades, Penumbral Pendulum, Melkoth's Mystifying Miasma), Deployed with Fimm Warriors</li>
</ul>
<li>Drust - Fimm Mistmor</li>
<ul>
<li>Heavy armour, Vile Branch Crusher, Runic Bellyshield, The Other Trickster's Shard, Luckstone, Deployed with Fimm Warriors</li>
</ul>
<li>Rictumal - Dirach</li>
<ul>
<li>Level 2 caster, Orb of the All-Seeing Eye, Lore of Beasts (Amber Spear, Wyssan's Wildform), Deployed with Shearl</li>
</ul>
<li>Ololamin - Dirach</li>
<ul>
<li>Level 1 caster, Miasma of Malodorous Mist, Lore of the Fimir (Swirling Mists), Deployed with Shearl</li>
</ul>
<li>Marroar - Fimm Finmor</li>
<ul>
<li>Heavy armour, Shield, Battle Standard Bearer, The Banner of the Mists, Deployed with Fimm Warriors</li>
</ul>
<li>29 Fimm Warriors</li>
<ul>
<li>Fimm Fian, Musician, Standard Bearer, Fimul's Hatred, Additional hand weapons</li>
</ul>
<li>23 Shearl</li>
<ul>
<li>Shearl Finn, Musician, Standard Bearer, Spears, Shields</li>
</ul>
<li>5 Moor Hounds</li>
<li>5 Moor Hounds</li>
<li>3 Marsh Reavers</li>
<ul>
<li>Musician</li>
</ul>
<li>21 Fir bolg</li>
<ul>
<li>Crypt Keeper, Great weapons</li>
</ul>
<li>Eye Oculus of Balor</li>
</ul>
<div>
<b><u><br /></u></b></div>
<div>
<b><u>Goblin Army List (roughly!)</u></b></div>
<div>
<ul>
<li>Skarsnik and Gobbla</li>
<li>Goblin Shaman on Colossal Squig (counts as Arachnarok Spider)</li>
<li>Goblin Battle Standard Bearer</li>
<li>Goblin Boss on Giant Squid</li>
<li>Goblin Boss on Giant Squig</li>
<li>Night Goblin Archers with Fanatics</li>
<li>Night Goblin Archers with Fanatics</li>
<li>Squig Hoppers</li>
<li>Squig Hoppers</li>
<li>Squig Herders</li>
<li>Night Goblins with Netters</li>
<li>Mangler Squig</li>
<li>Mangler Squig</li>
<li>Doom Diver</li>
<li>Doom Diver</li>
</ul>
<div>
<i><br /></i></div>
<div>
<i>Long ago the watchtower on the edge of the marshland had been manned by a determined Empire outpost, even housing a talented wizard. It had long been a target for the Fimir, yet there had always been some magical force preventing the swirling mists conjured by Magella and her Dirachs from taking hold and covering an approach. Magella was convinced, therefore, that whatever was causing this blackout was an essential tool for her to acquire. Over recent months Magella had sensed the magic emanating from the tower weakening, the mists stretching that little bit further. Now was the time to strike and claim whatever artefact the Human wizard had been forced to leave behind. However, it seemed as though a horde of greenskins had also been eyeing up the tower. Magella had ensured that her Fimir would be in the best position to claim the watchtower first. Unfortunately the foul goblins had arrived moments too soon, preventing any Fimir unit from getting a foothold in the tower itself.</i></div>
<div>
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<div>
Before deployment, Skarsnik had sent squigs to hassle and delay the Fimir forces. Whilst most of the Fimir army battled through without issue, the Eye Oculus of Balor and Rictumal were disrupted and could not deploy with the rest of the Fimir, instead arriving during turn one.</div>
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The two Moor Hound units vanguarded up into the swamps near the middle line of the battlefield, hoping to delay the squigs from crashing into the Fimir line.</div>
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<b><u>Turn One</u></b></div>
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The Goblins start the battle with the Snotling Pump Wagon lurching haphazardly into the first unit of Moor Hounds whilst the rest of their force ignore any chance of animosity striking in the ranks and advance steadily towards the watchtower and the Fimir. The Goblin Shaman, with a commanding view over the battlefield from the top of his Colossal Squig, successfully casts Itchy Nuisance on the Fimm Warriors, slightly reducing their movement and initiative, but then the winds of magic flee from his grasp. Snarsnik bellows at the Doom Divers to clear the Moor Hounds out of the way. The first Diver aims carefully at the closest Moor Hound unit, but scatters well beyond his target, the second suffers a problem with his catapult, being sent skidding across the ground, but still collides with the intended Hound unit, causing Hound corpses to sink into the swamp. The Pump Wagon's various blades, and Snotlings lash out and destroy the other unit of Moor Hounds.</div>
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The Fimir commence the battle with the Marsh Reavers declaring a charge against the Pump Wagon, but failing to make any decent distance. Instead the Fir Bolg charge through the line of swampland in front of them to take out the Pump Wagon. The Eye Oculus of Balor finally moves onto the battlefield. Ololamin commands the unit of Shearl to remain stationary so that Rictumal, arriving after a squig-related delay, can also join their unit. The remaining Hounds move into one of the Mangler Squigs, dying but removing the nuisance of such insane beasts. Magella looks across to the numerous squigs quickly bearing down on the Fimir, and calls upon the winds of magic to launch a Penumbral Pendulum. The winds blow mightily and the spell is conjured with irresistible force, causing all three Fimir casters to lose a wound, though the spell itself ultimately doesn't affect the Goblin forces. The two Dirachs both fail to cast their spells. The Oculus opens its eye and the gaze of Balor kills two Squig Hoppers. The Fir Bolg raise their great weapons, completely decimating the Pump Wagon and overrunning into the Squig Hoppers.<br />
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<b><u>Turn Two</u></b></div>
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Skarsnik's unit begin to bicker and squabble, despite his best attempts to beat them into order. The unit of Squig Herders charge into the flank of the Fir Bolg. The remaining units manoeuvre into better positions, one unit of Goblin Archers marching to the foot of the watchtower, but are unable to enter it this turn. As the Goblins draw closer to the Fimir, some Fanatics hidden in their midst can no longer restrain themselves and launch towards the Fir Bolg. The Shaman consults the winds of magic to try and influence the combat against the dead of the marshes, casting Gork'll Fix It. Both Doom Divers pull back on their catapults and aiming towards the Marsh Reavers, one flinging himself beyond the target, the other wounding one of the mounted Fimir. The Squig Hoppers and Squig Herders kill numerous Fir Bolg, who in turn fluff their attacks, killing only three Hoppers, causing three dead bodies to rise from the marshes to join the diminished ranks of the Fir Bolg. With the weight of the combat against them, several Fir Bolg crumble to the ground, leaving only three of the dead bodies remaining, locking both of the Squig units into the combat.</div>
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This time the Marsh Reavers complete their charge, roaring into the flank of the Squig Herders. Drust sees the Goblin Archers preparing to enter the watchtower, so he instead leaves the Fimm Warriors and strides into the tower by himself to secure it for the Fimir. The Shearl and Dirachs move forward into the swamp ahead of them. Rictumal fails to control the surge of magical power, casting Wyssan's Wildform with irresistible force, a caster level and that spell fading from his mind. Some of Magella's spells are dispelled, but Penumbral Pendulum is cast, but the Goblin Shaman shakes off its effects before it can truly take hold. The Marsh Reavers break the Squigs in combat after killing seven of the Herders, causing the Squigs to go wild, killing one Shearl and one Fanatic.</div>
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<b><u>Turn Three</u></b></div>
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Goblin Fanatics are not known for their impressive degree of control, and two kill each other as they collide. Both units of Squig Hoppers head towards their targets, one unit hitting the Marsh Reavers, the other the Fimm Warriors. The Shaman peered with annoyance at Drust in the watchtower before reaching into the winds of magic to cast Gift of the Spider God to give the Archers poisoned attacks. However, their arrows bounced off his Runic Bellyshield, denying the poison from taking hold. One Doom Diver takes aim at Drust in the tower, but scatters short and kills three Shearl instead. The other Diver equally aims at Drust, hitting his hulking form, but failing to wound. The Marsh Reavers kill four of the Squig Hoppers, leaving only the Squig-mounted boss. The Fimm Warriors slaughter the other unit of Squig Hoppers, with the Squig-mounted boss fleeing into the forest from the onslaught.</div>
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(Sorry, I forgot to take a photo of the end of the Goblin turn 3)</div>
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Having secured the watchtower, preventing the Goblin Archers from entering, Drust charged out at the Shaman on the Colossal Squig. The Dirachs sensed a pivotal moment in the battle and launched their unit of Shearl at the closest unit of Goblin Archers, who flee in response. Unfortunately the Shearl are unable to redirect to another target and are left stranded with their flank exposed to Skarsnik's unit. The Fimm Warriors move into the watchtower to guard the important objective, causing more Goblin Fanatics to throw themselves towards the Fimir. Rictumal consults the Orb of the All-Seeing Eye, as he had previously done without problem, but this time the Orb sucked up part of the winds of magic, denying some of their power from the Fimir casters. Magella and the Dirachs all try to cast a selection of spells, yet the Goblins use their own resources to dispell every conjuration. The Eye Oculus of Balor casts its gaze at the Mangler Squig, but fails to wound the insane beast. The Marsh Reavers confront and slay the Squig-mounted boss, before staring across the intervening distance at Skarsnik. The Shaman and Colossal Squig fail to wound Drust, with its venom surge attack bouncing harmlessly off the Runic Bellyshield. Drust swings wildly at his opponent and monstrous mount, but failed to wound his opponent. The charge itself was the decisive factor and won Drust the combat. Expecting to spend quite a while slugging it out with this monster, Drust was stunned to see the Colossal Squig turn tail and flee, taking the Shaman with it. Drust gave chase, but was unable to catch the huge target, instead slaughtering the already fleeing Squig-mounted boss.</div>
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<b><u>Turn Four</u></b></div>
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With numerous Fanatics now littering the battlefield, any step would be fraught with peril. One Fanatic drowns in the swamp, two others collide with the watchtower and splatter themselves against the stones, two plough through Skarsnik's unit killing 7, the remaining Fanatic tore through one of the Goblin Archer units killing another 2 Goblins. Skarsnik's unit finally see some combat and charge the Shearl in the flank. The Shaman on the Colossal Squig was clearly struggling to control his monstrous mount, failing to rally and ultimately fleeing completely from the battlefield, the Goblin Archers put him to shame and rally bravely from their tactical retreat to confront the Fimir. The two Doom Divers take aim at the Marsh Reavers with the first failing to wound, but the second adjusting his flight expertly to kill one Reaver and wound another. The two units of Goblin Archers take aim at the Fimm Warriors in the watchtower, yet the Banner of the Mists prevents them from being able to clearly see the unit. Skarsnik bellows at challenge at his foes, answered bravely by a small Shearl Finn, who is unfortunately fed to Skarsnik's pet squig Gobbla. Rictumal and Ololamin consult with their daemon friends to lend aid in this fight, killing seven Goblins, before two Shearl and one more Goblin die as the two sides exchange blows. Whilst the Shearl lose the combat, they hold strong to prevent Skarsnik's forces attacking the watchtower.</div>
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Magella raises her eyes to the sky, fearing the loss of the mists whilst the attention of the Fimir is distracted by the Goblin attack, luckily their cover holds and the Fimir can continue to press their advantage. Drust charges the closest Goblin Archer unit, looking to smash apart such puny green enemies. The solitary remaining Marsh Reaver bravely, possibly foolhardily, charges into the flank of Skarsnik's unit. The Eye Oculus of Balor positions itself to once again cast its gaze of Balor at the remaining Mangler Squig which has been circling and hunting it. Looking in the direction of the Doom Divers, the Oculus also takes care to ensure that its position is close enough to not be a target. Rictumal once again consults to Orb of the All-Seeing Eye, but once again it drains some of the surrounding magical energy. Magella and the Dirachs only manage to get one spell off unoposed, casting Melkoth's Mystifying Miasma on Skarsnik's unit to reduce their weapon skill, ballistic skill, movement and initiative. The Eye Oculus of Balor opens and sends its gaze at the Mangler Squig, but once again fails to deal with the annoyance. In the combat with Skarsnik's unit, the Goblin Netters entangle the Reaver, reducing the attack strength. With the daemons having lent their aid to the Dirachs, they were now left to fight for themselves alongside the remaining Shearl. Unfortunately the Shearl were only ever going to come out second best in this combat and flee around the base of the watchtower. The Reaver remains in combat, once again preventing Skarsnik's unit from approaching the tower. Drust kills six of the Goblin Archers, causing them to break and flee through the other Archer unit and a Fanatic, killing a further 6 Archers.</div>
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<b><u>Turn Five</u></b></div>
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The Mangler Squig finally manages to catch up with its prey, crashing through the swamp and into the Eye Oculus of Balor, demolishing it completely. The mushroom-infused madness of the Fanatics continued to take its toll as one Fanatic plunged through Skarsnik's unit killing five hapless Goblins, another Fanatic collided with the Goblin Archers slaying two, the third remaining Fanatic staggered through the fleeing Archer unit killing another five Goblins. Despite these additional casualties, the Archer unit rallies. Both Doom Divers aim at the Fimm Warriors inside the watchtower, killing five between them. The Archers aim at Drust, but their arrows were ineffective, six bouncing off the powerful magic of the Runic Bellyshield. Skarsnik and his large Goblin unit finally kill the last Reaver and reform to face the watchtower.</div>
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The mists vanish from the battlefield, the sun's powerful rays finally casting their full power on the souls below, yet the Fimir all shrug off its effects. Drust charges the larger of the Goblin Archer units. Rictumal and Ololamin ensure that the Shearl rally next to the watchtower. Magella looks out from the tower at Skarsnik and his unit, determined to thin it down before they attack, hopefully even assassinate Skarsnik in the process. Pit of Shades causes eight Goblins to be dragged to their doom, but Skarsnik passes this test. The Penumbral Pendulum swings through the Goblin battle standard bearer, the rest of the unit and into one Doom Diver, though they are all quick enough to dodge out of the way. An Amber Spear was hurled by Rictumal but the Goblin force dispell the conjuration. Ololamin unfortunately failed to cast Swirling Mists. With the winds of magic easing away once again, only then did Magella realise her error, if she had cast Melkoth's Mystifying Miasma she could not only have reduced the fighting effectiveness of Skarsnik and his unit, but also reduced their movement potentially meaning that they wouldn't reach the watch tower in time. She let out a cry of frustration before urging the Fimm Warriors around her to do their duty. In combat with Drust the Archers fail to wound the hulking brute before he then strikes seven down to their doom. They flee away from his might, but he runs them down, falling agonisingly short of blocking Skarsnik's charge to the tower.<br />
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<b><u>Turn Six</u></b></div>
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The Mangler Squig is now running aimlessly, but fortunately careers away into empty space. The Fanatics once again prove deadly to the Goblins with one passing through Skarsnik's unit killing six greenskins. One hurls itself away from the battlefield, and the final one drifts aimlessly towards the remaining Goblin Archers, but falls short. Skarsnik and his unit only have one target in sight and charge at the watchtower, taking them through the edge of the swamp and a Fanatic, resulting in another two dead Goblins. Both Doom Divers take aim at Drust, but scatter off target and are unable to adjust enough, splattering themselves onto the ground. The Netters entangle some of the defenders before Skarsnik, Gobbla and some fellow Goblins attack the defending Fimm Warriors. Skarsnik and Gobbla were nothing to be feared in these confines, however, with only 3 Fimm Warriors dying, as opposed to seven dead Goblins and a wound on Skarsnik from a determined Fimir tail attack. Skarsnik and his unit are repelled from the tower, forced to withdraw.</div>
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With the heat of the sun bearing down on the pale skins of the Fimir, their brains begin to heat, yet nobody falls foul of stupidity. Drust strides boldly between Skarsnik's unit and the watchtower, protecting the tower and his Meargh contained within.</div>
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<b><u>End of Game</u></b></div>
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Victory! The Fimir forces controlled the watchtower and the Goblins would not be able to wrestle it from their grasp.</div>
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<i>Magella Wisestone cackled into the wind as it swirled around the watchtower. Skarsnik had made his last gamble but had been repelled by the raw aggression of the Fimm Warriors. Now the huge form of Drust was striding boldly to position himself between Skarsnik's remaining Goblins and the watchtower. There was no hope of victory for the greenskins, the mists would claim this landmark and the secrets it held.</i><br />
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<i>Skarsnik fed the remaining Goblins to Gobbla and muttered "more squigs" to himself.</i>Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-40812926566430862382015-04-15T11:13:00.003+01:002015-04-15T11:13:48.163+01:00The marshes are alive with the deadI have finished off my regiment of Fir Bolg - the dead of the marshes. They are a mixture of different models - Vampire Counts Grave Guard, LOTR Warriors of the Dead, and an old GW Spirit Host who has been given the force sword from a 40k Librarian model. This gives a nice effect that they are dead from numerous different armies, raised from their final resting places in the marshes by the Meargh to defend the Fimir home. On several of the models I have cut away at the bottom of the model and mounted it directly in the mud so that it looks half sunk/risen from the swamp.<br />
<br />
I used the GW Nihilakh Oxide technical paint for the first time when painting this unit, to give their weapons and armour an antique look. The metal parts were painted silver, gold or bronze originally, then washed with the Nihilakh Oxide, then the excess wiped off. I'm really happy with the effect that it has given. The fabric robes on the models were painted a mixture of colours - red, blue, green, brown, and dark grey. The faces, arms, etc were left the light grey of the undercoat. Then all the fabric and bone areas were drybrushed with green and cream to give a decayed look. This has ended up being a similar colour to the Nihilakh Oxide, but is formed on the raised areas as opposed to the crevasses on the metal parts.<br />
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Overall I am very happy with the look of these models, looking decayed, dead and as though they have/are rising from the swamps - exactly what I wanted!<br />
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<br />Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-26221678325449189112015-02-12T20:17:00.002+00:002015-02-12T20:17:37.926+00:00War enters the realm of the FimirSo, on Saturday I finally got around to having another game with my Fimir. In total I think I have played one normal game of Warhammer with them (against Beastmen, which I won), and now two or three Triumph and Treachery games (with mixed success, but I think that is generally the way of T&T games).<br />
<br />
This T&T game was going to be a three-way battle and we had settled on a 1500 point limit, which also allows you to purchase up to 300 points of mercenaries if you wish, or get money into your paychest if you'd prefer.<br />
<br />
<b><u>Fimir Army List</u></b><br />
<br />
<ul>
<li>Magella Wisestone - Meargh</li>
<ul>
<li>Level 3 caster, Hellmother's Crown, Lore of Shadow, Deployed with the Fimm Warriors</li>
</ul>
<li>Rictumal - Dirach</li>
<ul>
<li>Level 2 caster, Orb of the All-Seeing Eye, Lore of the Fimir, Deployed with the Fir Bolg</li>
</ul>
<li>27 Fimm Warriors</li>
<ul>
<li>Additional hand weapons, Fimm Fian, Musician, Standard Bearer, Fimul's Hatred banner</li>
</ul>
<li>3 Marsh Reavers</li>
<ul>
<li>Musician</li>
</ul>
<li>19 Fir Bolg</li>
<ul>
<li>Great weapons, Crypt Keeper</li>
</ul>
<li>Eye Oculus of Balor</li>
</ul>
<div>
Total = 1496 points</div>
<div>
<br /></div>
<div>
<b><u>Dwarven Mercenaries</u></b></div>
<div>
<ul>
<li>Nurbere - Master Engineer</li>
<ul>
<li>Rune of Stone</li>
</ul>
<li>Organ Gun</li>
</ul>
<div>
Total = 195 points (allowing me to start the game with two bronze coins, totalling 100, in my paychest)</div>
</div>
<div>
<br /></div>
<i><span style="font-family: Georgia, Times New Roman, serif;">The mist crept out, beyond the edges of the marshland, rolling over the various sites dedicated to conflicting gods. An Anvil of Vaul was located close to the boggy homeland of the Fimir and was the first to be wreathed in dense fog, but the mist did not stop there, quickly spreading to leave the nearby Tower of Blood looming eerily from the depths. Before long the mists wreathed a wide expanse of the plain in their mysterious grip. Magella Wisestone had been visited by several of her daemon cohorts, informing her of a precious artefact that had fallen from the Tower of Blood. She knew that only in the hands of the Fimir would it be safe and wisely used. They would have to be quick though as hordes of Orcs and Warriors of Chaos had been seen roaming the wilds of this region. Magella spoke out to the clan and The Blade in the Mist was assembled, with the Dirach Rictumal overseeing the raising of some ancient dead of the marshes, the Fir Bolg. Magella herself saw fit to manipulate the minds of a Dwarven engineer and his gun crew that they had only recently taken captive - their blackpowder might prove useful in thinning the enemy ranks. The Fimir were ready to strike out, claim their prize and vanish before their enemies could realise what had happened.</span></i><br />
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I won the roll-off for deployment, so deployed on the centre edge, closest to the objective to be claimed, placing my swamp tile just in front of the objective - which really didn't amuse the other two generals! </div>
<div>
<div>
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<div>
The Orcs had a horde of Savage Orc Big 'Un archers (with a general and level 4 shaman), three trolls, a mangler squig, a snotling pump wagon, and two Doom Divers. No mercenaries were recruited by them so they started with two silver coins in their paychest. They deployed in the left corner from the Fimir close to a scree slope.</div>
<div>
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<div>
The Warriors of Chaos had a Tzeentch Daemon Prince, two Gore Beast chariots, two Chaos chariots, four units of Hounds, and one unit of three Skullkrushers of Khorne. They had recruited a Skaven Warlock Engineer with a Doom Rocket and a Warp Lightning Cannon, allowing them to start with one silver coin in their paychest. They deployed in the right corner from the Fimir on top of a Temple of Skulls.</div>
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<b><u>Turn One</u></b></div>
<div>
The Chaos Warhounds vanguard up, splitting between the two fronts.</div>
<div>
<br /></div>
<div>
<i>Fimir</i></div>
<div>
The Fimir were quick off the mark with all units barring the Dwarven Mercenaries moving up. The Fir Bolg moved straight forward into the swamp terrain, heading directly for the objective, despite the fact that it could only be claimed by the army's general and my Meargh was in with the Fimm Warriors; I had a plan and my opponents didn't see it coming. Rictumal forgot to consult the Orb of the All-Seeing Eye, but still managed to cast Swirling Mists to thicken the already dense fog surrounding the entire Fimir army. Magella unfortunately failed to cast Pit of Shades. The Oculus of Balor opened its dread eye and its baleful glance incinerated one unit of Hounds, with the Organ Gun decimating another.</div>
<div>
<br /></div>
<div>
<i>Chaos</i></div>
<div>
Seeing their Warhounds' dead bodies slump to the ground made their forces rage at the Fimir, virtually the entire Chaos force steering towards the Fimir front lines; the Daemon Prince flying into the cover of an Abyssal Wood while it set its sights on the Organ Gun. The Skaven Warlock Engineer sighted through the mist and let fire with the unpredictable Doom Rocket, though he'd clearly been spending plenty of time at the shooting range. The rocket exploded sending twelve Fir Bolg back to their marshy graves and wounding one Marsh Reaver. The Warp Lightning Cannon was clearly inspired by this show of Skaven accuracy as it then fired across the Fimir force, killing the wounded and one other Marsh Reaver, as well as taking a wound off the Oculus of Balor.</div>
<div>
<br /></div>
<div>
<i>Orcs</i></div>
<div>
The Orcs also decided that the best plan of action was to head straight for the Fimir, after all that was the best way to get close to the objective. Their Shaman summoned mighty power from the winds of magic and sent the Foot of Gork down to crush four Fimm Warriors, though further magic was prevented by timely action of the Fimir Meargh. The two Doom Divers set their sights through the mist; yet one was clearly straining too much as he misfires whilst aiming for the Oculus of Balor, putting that catapult out of action for a few turns. The other Doom Diver landed a direct hit on the Meargh, who manages to jump out of the way, leaving four Fimm Warriors to be struck down by the impact.</div>
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<div>
<b><u>Turn Two</u></b></div>
<div>
<i>Orcs</i></div>
<div>
Things didn't go well for the Orcs' progression in the battle as the large unit of Savage Orc archers started to squabble among themselves. The Trolls line up a long charge against the Fimm Warriors directly in front of them, but the mists shift enough to cause them to misjudge the distance. The Snotling Pump Wagon also positioned itself closer to the Fimm warriors, who were feeling decidedly under threat. One Doom Diver couldn't shoot as it was still repairing following the previous misfire. The other Diver starts to aim for the Oculus of Balor, but some well placed scratching powder prevents any launch taking place.</div>
<div>
<br /></div>
<div>
<i>Fimir</i></div>
<div>
The Fimm Warriors set out to charge the Pump Wagon lurking straight in front of them, but the snotlings turn pale and pump their wagon furiously in the opposite direction as they flee. The Fimm Warriors fell short of redirecting their charge against the Trolls and are left having a staring contest with them. The Dirach strides out of the Fir Bolg to the objective, but not being the general cannot claim it. He then tries to cast Swirling Mists, but fails; the fog begins to lift slightly. The Meargh casts Penumbral Pendulum at the Trolls who regenerate the dealt wounds. As a result of the spell, however, the Meargh uses Smoke and Mirrors to swap places with the Dirach, leaving her stood directly on the objective and able to pick it up. The Oculus of Balor fails to open its eye, but the Organ Gun blasts at the trolls. Unfortunately their regeneration again save them.</div>
<div>
<br /></div>
<div>
<i>Chaos</i></div>
<div>
The Daemon Prince immediately sets its eyes on the Organ Gun and charges. The rest of the Chaos forces manoeuvre to more advantageous positions, starting to send some forces towards the Orcs again rather than focusing their fury on the Fimir. The Warp Lightning Cannon aims for the Fir Bolg in the marsh, but overshoots. Instead it hits the remaining Marsh Reaver, killing it, and dealing another three wounds to the Oculus of Balor. Unsurprisingly, the Daemon Prince makes short work of destroying the Organ Gun.</div>
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<div>
<b><u>Turn Three</u></b></div>
<div>
<i>Fimir</i></div>
<div>
The mists vanish from the battlefield, leaving the Fimir stranded and exposed to the full force of the suns rays. The army pass their stupidity checks and the Fimm Warriors charge into the Trolls, eager for some bloodshed. The Meargh takes the artefact with her as she joins the nearby Fir Bolg. The Dirach recasts Swirling Mists to give some protection against the sun's glare. The Meargh surveys the imminent combat against the Trolls and casts The Withering to weaken the foe. However, she taps too strongly into the winds of magic, miscasting with irresistible force. A dimensional cascade opens around her, killing all of the remaining Fir Bolg and whisking Magella Wisestone off to the Realm of Chaos. The artefact is dropped into the swampy terrain and the Meargh's spell dies with her.</div>
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<div>
The Oculus of Balor fails to cast its dread gaze for the second time in a row. However, the Fimm Warriors crash into the Trolls, gaining plus one to their strength from an inspired fury, Fimul's Hatred banner allowing them each to swing both their weapons to full effect. They lay waste to the creatures and reform to face the combined threat of the Orcs and Chaos.</div>
<div>
<br /></div>
<div>
<i>Chaos</i></div>
<div>
One unit of Warhounds charge into the Fimm Warriors, hoping to distract them whilst the rest of the Chaos forces continue to position themselves for the big push. The Deamon Prince swoops down into the swamp to collect the artefact objective from where the Meargh dropped it, before casting Pink Fire of Tzeentch towards the Oculus of Balor. However, there was still some trickery left with the Fimir as they were able to misdirect the spell causing it to be cast against the two Chaos Chariots instead, though all wounds caused were saved. Two more spells were cast at the Oculus of Balor, but one was dispelled and the other failed to wound. With increasing frustration the Daemon Prince tried to cast Infernal Gateway, but the winds of magic chose this moment to dissipate. The Warp Lightning Cannon aimed at the Oculus of Balor, which seemed to have become a source of infinite frustration to the Chaos army. However, its mighty blast misfired, though the Skaven only needed to make minor adjustments and the cannon wouldn't be out-of-action for any length of time at all. The Warhounds were hideously outmatched and the Fimm Warriors slaughtered them completely.</div>
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<div>
<i>Orcs</i></div>
<div>
The Snotling Pump Wagon regained composure and rallied to face the rest of the battle. The Mangler Squigs, which the Fimir were expecting to head into the Oculus of Balor, redirected back towards the main Orc line. The Shaman reaches into the winds of magic casting 'Ere We Go to boost the horde, as well as using Hand of Gork to manhandle the Mangler Squig even further across the Orc line, leaving it positioned inbetween the Savage Orc Archers and the Skullkrushers of Khorne. The Savage Orc Archers notch arrows to fire at the looming Skullkrushers, but are bribed not to shoot. Unfortunately the Goblin Doom Divers stay on top of the Scree Slope surveying the battlefield, forgetting to launch themselves into the action because (in their General's own words) "he's a f***ing moron!"</div>
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<div>
<b><u>Turn Four </u>(where nobody wanted to go first!)</b></div>
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<i>Chaos</i></div>
<div>
The two Gore Beast Chariots charge either side of the Mangler Squid into the Savage Orc Archers. The Skullkrushers take the risk and also charge the Orc Archers, but have to make their way through the Mangler Squig first of all, which delivers thirteen wounds on the unit, killing two of elite troops and leaving the remaining one on only a solitary wound. The Daemon Prince flies away with the artefact objective, seeking to keep it safe, whilst the rest of the army moves further around behind the remaining Fimir units. The Warp Lightning Cannon starts to show its true Skaven origin by misfiring again, spinning around wildly before unleashing its blast harmlessly away from the field of battle. The Savage Orc General Steps forward in a frenzy and kills the remaining Skullkrusher. Whilst the Gore Beast Chariots make a definite impact into the Orc unit, killing eight greenskins, only suffering one wound in return, the Orcs stubbornly refuse to give ground.</div>
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<br /></div>
<div>
<i>Fimir</i></div>
<div>
The Fimm Warriors sense an opportunity and charge the closest Gore Beast Chariot in the rear, whilst the Dwarven Engineer tries but fails to make the distance to charge a Chaos Chariot. The Oculus of Balor moves to a better position ready to target the Doom Divers. Rictumal, the Dirach, strains against the winds of magic but cannot control them, releasing a calamitous detonation killing four Fimm Warriors surrounding him and taking a wound himself. The Oculus of Balor again fails to open its baleful eye, the third time in a row. Whilst the Fimm Warriors are not overly successful against the Gore Beast Chariot, dealing only one wound to it and suffering 3 deaths in return, there are enough pressure to cause the charioteer to reconsider the combat and flee through the Savage Orc Archers, leaving it only only one wound.</div>
<div>
<br /></div>
<div>
<i>Orcs</i></div>
<div>
The Snotling Pump Wagon sets its sights on the Gore Beast Chariot that is in combat with the Orc Archers, but the diminutive snotlings fail to push the wagon far enough. After the Orc Shaman is unable to adequately cast his spells, both Doom Divers launch themselves high into the air and take perfect aim on the two Chaos Chariots, smashing them both to pieces. The Save Orc General rushes madly through his unit over to the Gore Beat Chariot, but was clearly exhausted by his exertions as he virtually fails to lift his axe from the ground. The rest of the Orcs smash and scream at the enemy, causing enough havoc to make the chariot flee, but the are unable to pursue as the Snotling Pump Wagon blocks their path.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxQBDwrWML5SINGOOGZlnrDtJ4I0lhS23lvQbjj99WLc0J2qhIpERwlUmmlGIucLCZPlzhF6_Uw0TYoMoQJ1HmOr_hrAfrmnAdZlgMkr-IcbpPzojwxdUGr4DH6rv8yp8ITETIb6tjyqc/s1600/IMG_20150208_010830.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhxQBDwrWML5SINGOOGZlnrDtJ4I0lhS23lvQbjj99WLc0J2qhIpERwlUmmlGIucLCZPlzhF6_Uw0TYoMoQJ1HmOr_hrAfrmnAdZlgMkr-IcbpPzojwxdUGr4DH6rv8yp8ITETIb6tjyqc/s1600/IMG_20150208_010830.jpg" height="240" width="320" /></a></div>
<div>
<br /></div>
<div>
<b><u>Turn Five</u></b></div>
<div>
<i>Chaos</i></div>
<div>
Both Gore Beast Chariots rally and turn to face the opposition again, keen to make amends for their brief display of cowardice. The Daemon Prince continues to keep out of the way, but casts both Tzeentch's Firestorm and Infernal Gateway against the large unit of Savage Orc Archers, killing a few orcs, but importantly incinerating the Shaman. The Warp Lightning Cannon takes aim against the Fimir, but an uneasy alliance cause the Skaven to change their target at the last minute, firing against the Orcs instead, causing minor casualties.</div>
<div>
<br /></div>
<div>
<i>Fimir</i></div>
<div>
The Fimm Warriors take the opportunity of the Snotling Pump Wagon sitting stranded in front of them to charge it before it has a chance to plough into them. The Dwarven Engineer chases after the remaining Chaos Warhounds to take a shot with his pistol, unfortunately misjudging his aim. The Oculus of Balor lines up its gaze against the most damaged Gore Beast Chariot, but Balor's fearsome eye is not seen for the forth time in a row. The Fimm Warriors make short work of the Pumpwagon and overrun into the Savage Orc Archers.</div>
<div>
<br /></div>
<div>
<i>Orcs</i></div>
<div>
The Doom Divers immediately prepare to launch themselves, but they become a tangle of catapults as they disable each other, leaving the Goblins to try and work out how to piece them back together. The Savage Orcs end up with a reasonable number of dead Orcs being cut down by the Fimm Warriors, but they ultimately destroy those Fimir remaining in the unit, before advancing towards the rallied Gore Beast Chariot.</div>
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<div>
<br /></div>
<div>
<b><u>Turn Six</u></b></div>
<div>
<i>Fimir</i></div>
<div>
The Oculus of Balor is finally successful in unleashing its dread gaze, destroying the Gore Beast Chariot lingering underneath the Doom Divers by the Scree Slope. The Dwarven Engineer takes careful aim and snipes one Warhound.</div>
<div>
<br /></div>
<div>
<i>Chaos</i></div>
<div>
With the Oculus of Balor continuing to frustrate the forces of Chaos, despite the many instances of it failing to shine its baleful eye, the remaining Gore Beast Chariot lines up a long charge against it. However, a timely deploy of caltrops causes the chariot to fail to reach its intended target. The Daemon Prince cries out in anguish after discovering itself to be out of range to cast its corrupted spells against the Oculus of Balor, instead directs its magical fury in the form of Infernal Gateway against the Orc General, delivering eight wounds and instantly slaying greenskin leader where he stands. The Warp Lightning Cannon takes up the mantle and seeks to destroy the Oculus of Balor, but fails to wound the Fimir mobile altar.</div>
<div>
<br /></div>
<div>
<i>Orcs</i></div>
<div>
The Savage Orc Archers take aim at the stranded Gore Beast Chariot, but the Fimir cause them to have to reroll their successful hits, resulting in merely a single arrow finding its mark, and that bouncing harmlessly off the chariot's frame.</div>
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<br /></div>
<div style="text-align: center;">
<b>(Forgot to take anymore pictures I'm afraid!)</b></div>
<div style="text-align: left;">
<b><br /></b></div>
<div style="text-align: left;">
<b><u>Turn Seven</u></b></div>
<div style="text-align: left;">
<i>Orcs</i></div>
<div style="text-align: left;">
The Archers discard their bows, putting their faith in their crude axes instead, as they charge headlong into the Gore Beast Chariot. One Doom Diver is bribed by the Fimir not to shoot, and the clearly hadn't assembled the catapult correctly after the last misfire and promptly breaks down again. Whilst the Savage Orc Archers lose five of their number, they make good use of their poisoned attacks to finally take out the Gore Beast Chariot.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<i>Fimir</i></div>
<div style="text-align: left;">
The Oculus of Balor positions itself to attempt to unleash its dreaded gaze, yet is prevented from doing anything.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<i>Chaos</i></div>
<div style="text-align: left;">
The Chaos Warhounds try to charge the obstinate Oculus of Balor, but fail to overcome the terror they feel in its presence. The Daemon Prince flies beyond anyone's reach, securing the artefact objective. The Warp Lightning Cannon takes aim at the remaining Savage Orc Archers, but unfortunately reaches the end of its lifespan, exploding in a truely catastrophic burst of bright green flame.</div>
<div style="text-align: left;">
<br /></div>
<div style="text-align: left;">
<b><u>End of Game</u></b></div>
<div style="text-align: left;">
First place: Orcs with 2150 in their paychest</div>
<div style="text-align: left;">
Second place: Chaos with 1400 in their paychest</div>
<div style="text-align: left;">
Third place: Fimir with 250 in their paychest</div>
<div style="text-align: left;">
<br />
<br /></div>
<i><span style="font-family: Georgia, Times New Roman, serif;"> The two Fiana Fimm pulling the Eye Oculus of Balor had effortlessly raised Rictumal's beaten body onto the cart before proceeding to drag the Oculus' splintered frame back to the clan home; the slave Dwarven Engineer making some on-the-move repairs to enable it to get back in one piece. The battle had been bloody and they were the only souls returning to the camp's numerous mud huts and tents that housed their struggling community. They made straight for the hovel of Magella, Hag-Queen of their clan. Despite her being cast into the Realm of Chaos after being overwhelmed by the magical forces being ripped beyond her control, she stood in the entrance weary yet defiant, the clan looking expectantly at her before she raised her voice for them all to hear.<br /><br />"The Realm of Chaos cannot imprison us when our friends and cohorts are daemons resident there themselves. I have returned from the other side once again for my work is not yet done. We Fimir may be fighting for our mere survival, but we are determined to fight for it. We will not simply vanish from this world. Maris and Fimul created us and we belong here until welcomed by them to The Floating Island. <br />Shearl, get to work! Fimm and Fiana, sharpen your weapons and train your blades! Bring Rictumal's body to me for I must consult the daemons and restore his life force. Those fools prostrating themselves to Tzeentch may have stolen the artefact, but there are other means to ensure our survival!"</span></i>Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-55376668147518958212015-02-01T20:35:00.004+00:002015-02-01T20:35:59.542+00:00The Blade in the Mist gathersCurrent state of play for intended/desired army:<br />
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<b><i>Magella Wisestone</i></b><br />
Meargh - model bought and assembled, alterations sculpted, undercoated, base completed.<br />
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<b><i>Drust</i></b><br />
Fimm Mistmor - model bought and assembled, alterations started, base started.<br />
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<b><i>Rictumal</i></b><br />
Dirach - model bought and assembled, alterations sculpted, undercoated, base completed.<br />
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<b><i>Ololamin</i></b><br />
Dirach - model bought and assembled, alterations sculpted, undercoated, base completed.<br />
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<b><i>Marroar</i></b><br />
Fimm Finmor battle standard bearer - model bought and assembled, alterations sculpted, undercoated, base not started.<br />
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<b><i>Fimm Warriors</i></b><br />
16 (including Fimm Fian, musician and standard bearer) completed (one is missing from the photo).<br />
15 models bought and assembled, alterations at varying stages, bases not started.<br />
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<b><i><br /></i></b>
<b><i>Shearl</i></b><br />
24 (including Shearl Finn, musician and standard bearer) completed.<br />
24 still in a GW store somewhere waiting for me to get out my wallet.<br />
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<b><i>Moor Hounds</i></b><br />
10 completed.<br />
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<b><i>Fiana Fimm</i></b><br />
3 models bought, not assembled, bases not started.<br />
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<b><i>Marsh Reavers</i></b><br />
3 models bought and assembled (including musician), alterations scultped, undercoated, bases started.<br />
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<b><i>Fir Bolg</i></b><br />
10 models bought and assembled, bases started.<br />
10 models bought and partially assembled, bases not started.<br />
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<b><i>Eye Oculus of Balor</i></b><br />
Completed (other than possibly adding kidnapped women at some point).<br />
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Having just finished work on the shearl, I am moving onto modelling Drust so that I have a Lord level melee character who can then be boosted by the magic of the Meargh and Dirachs to dish out some serious pounding. However, I will only be spending time on him until the modelling is complete. The next painting project will be the Fir Bolg.<br />
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There are a couple of other units that I might look into at some point, but this is the army that I was originally intending to build, and it's nice to see how far I have come along. It might be slow going, but my Dwarves and Black Templars have also had reinforcements over the year or so of this project. I've only played a couple of games with the fimir, but might have another Triumph and Treachery game coming up soon - I'll try to get a few photos and do a bit of a battle report as I know that is something that I have been asked about.<br />
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Well, until then - watch out because The Blade in the Mist gathers!Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-44280066693745727282015-02-01T16:58:00.000+00:002015-02-01T16:58:02.319+00:00"Shearl, gather your spears!"I really am rather useless at keeping this blog up to date, my apologies. Real life keeps getting in the way of hobbying, but I've made a bit of progress recently and thought I'd share that. I'm then going to look at doing a 'current state of play' post so that you can all see the relative states that the various units/characters are in.<div>
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The Shearl are the workers within the Fimir tribe, doing all the general dogsbody jobs, but also some skilled craft work as well. In essence though, they are the lowest social group, despite being the most numerous. In game terms, they are quite cheap points-wise, average strength, but have a certain versatility to them. Whilst there are only 24 at present, I am looking to eventually be able to double this number and field a horde of them, all armed with spears and shields, so that the low weapon skill and strength are made up for in the amount of attacks. Alternatively that would give me enough to run two units around 25 shearl strong each (well, 24 plus a character).</div>
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Where I have used GW lizardmen saurus warriors for the fimir warriors, it made sense stylistically to then use GW skinks for the shearl. The usual cutting and greenstuffing was required, along with sourcing alternative shields (discussed on an earlier post), and finally I have managed to throw some paint on them and get their bases sorted. I really like the banner they are carrying, with the scroll-work design on it, though I am slightly annoyed that I put too much back wash on it.</div>
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Another unit marches through the misty marshes to defend their homes and kidnap unsuspecting humans.</div>
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Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-32882658717816692812014-11-09T09:41:00.001+00:002014-11-09T09:41:52.846+00:00Resting in the mists<p dir="ltr">Just a very brief post to explain the lack of updates recently. Since the start of September I've obviously been back teaching which takes up rather large amounts of time. What hobby time I have had I have spent doing a few bits with my dwarves. I was feeling as though they had been a bit neglected; especially as I had a couple of the kits that were released with the new book this year and I hadn't done anything with them. </p>
<p dir="ltr">Having painted and modelled a few bits and got a game or 2 in, I then started thinking about how much I've neglected my 40k army, the Black Templars. So I did a few simple bits and got a quick 600 point game in with them this week (in which I trounced a blood angels army), and I'm going to continue working on them for a little while. </p>
<p dir="ltr">I guess the different armies need to work on a sort of rotation so I don't get too mind blocked only working on 1, and get a bit of variety to play with as well. I'll be back working on the fimir before too long and blogging their development. I might look to add 2 pages to the lost fimir site to show pictures and the fluff for my dwarf and Black Templar armies. We'll see how time goes.</p>
Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-26031549841317520082014-08-20T17:38:00.001+01:002014-08-20T17:38:44.377+01:00The warband swellsI have managed to do a bit of painting and modelling over the summer, as well as some relaxing, sightseeing, and celebrating of my first wedding anniversary. So I thought I should update you with my progress. The other eleven fimir warriors that I have been working on are now finished - five with shields and the other six with additional hand weapons. I'm not sure which is the best loadout for them at the moment, so different options are what is best.<br />
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The shield warriors:<br />
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The additional hand weapon warriors:<br />
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All sixteen members of the warband:<br />
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I have spent the last few days working on a bit of a centre-piece for my army - the eye oculus of Balor. This is a war-altar pulled into battle by two fiana warriors (ogre-sized fimir). Atop the rotting wood lies a crystal of the great eye of Balor which can shine forth over the enemies of the fimir, burning them to a crisp in an instant. I've been looking forward to making this unit since reading the army book. The fiana warriors are made using the <a href="http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/FIMIR-WARRIORS.html">fimir warriors available from forgeworld</a>. I have bought two sets of these so that two models can be incorporated into the oculus model, leaving the other four for a unit of the monstrous infantry. The war altar itself is made from the vampire counts' corpse cart model, minus the piles of dead and rotting bodies. at the top of the model, when it is finished, will sit two flaming torches flanking the eye of Balor. The eye crystal will be made from a reflective bead. I would also like to get a couple of captive female models to put on the cart - prisoners taken by the fimir, vital for the survival of their race. You'll just have to come back to the blog to see the finished result. Hopefully it won't be too long before the unit is finished entirely.<br />
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Looking to the future, I have bought another box of saurus warriors to assemble, already making some progress with equipping the array of weapons. I have green-stuffed the eyes on my two dirach wizards, but need to do some thinking about anything else that I want to hand to the models - I like the idea of having some beast-like familiars. One dirach will have a two-headed rat (from the corpse cart kit) on his base, accompanying him into battle; the other dirach will have a skeletal vulture (from a tomb kings kit) perched on his sacrificial blade. My Meargh hag-queen will have three serpents slithering through the swamp with her. These will just add a bit of character to these models.<br />
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I've also mail-ordered a few bits and pieces, as seen in the picture below, any ideas on what might be coming?<br />
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<br />Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-52658281334338318202014-07-23T17:28:00.000+01:002014-07-23T17:28:24.277+01:00Summer in the marshes, time to look ahead<br />
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So we've finally reached the summer holidays; the kids I teach have been counting down the doors, but so too have the staff as it seems to have been a tiring and stressful year. Now that the holidays are upon us I am publicly stating my aim to get as much of my fimir army sorted this summer as I possibly can. Since April I have bought a reasonable number of bits and pieces so that I have the majority of what I need. Once everything that I have is modelled and painted I will have:<br />
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<li>1 Meargh (Hag-queen)</li>
<li>2 Dirachs (fimir daemon wizards)</li>
<li>16 Fimir warriors (armed with either morning stars, shields, or additional hand weapons)</li>
<li>24 Shearl (armed with spear and shield)</li>
<li>10 Moor Hounds</li>
<li>10 Fir Bolg (armed with either great weapons or hand weapon/shield)</li>
<li>3 Marsh Reavers</li>
<li>3 Fiana Fimm (ogre-sized fimir warriors)</li>
<li>1 Eye Oculus of Balor (portable altar type thing)</li>
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<a href="http://www.games-workshop.com/resources/catalog/product/600x620/99121466006_WarriorsoftheDeadNEW01.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img alt="Warriors of the Dead" border="0" height="200" src="http://www.games-workshop.com/resources/catalog/product/600x620/99121466006_WarriorsoftheDeadNEW01.jpg" width="193" /></a><br />
I need another box of Saurus warriors in order to bulk out the fimir warrior unit, along with another box of skinks for the shearl. I would also like to bulk out the fir bolg by using the Warriors of the Dead box from GW's Lord of the Rings model range (pictured left); this would give a bit of variety in the unit, showing them as fallen warriors from a range of different battles and armies now summoned to protect the fimir.<br /><div>
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<a href="http://www.games-workshop.com/resources/catalog/product/threeSixty/99810208015_LMenSaurusBSB360/02.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="228" src="http://www.games-workshop.com/resources/catalog/product/threeSixty/99810208015_LMenSaurusBSB360/02.jpg" width="320" /></a></div>
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Where do I go beyond this? I'm really sure to be honest. I need a battle standard bearer, but I'm not really sure on what model to use. I was originally thinking of using the GW Lizardmen scar veteran with battle standard (pictured right), I really like the shrunken heads and skulls on it, but I'm not sure if the rest of the model is right for the aesthetic of my army. More confusingly, I'm not really sure why it isn't right either. I could convert one, but I don't really know what to use as the base model. One idea I did have was to use the old Heroquest fimir model (see below) as I nod to some of my inspiration. Looking back on it though, my fimir design has moved on from this look and using that model might stand out too much. Equally the angle that the hand holds it axe is greater than I remembered it being, making any banner that I tried to put in that hand a bit too diagonal for my liking.</div>
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<a href="http://www.games-workshop.com/resources/catalog/product/600x620/99800208018_GorRok01.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img alt="Gor-Rok" border="0" height="200" src="http://www.games-workshop.com/resources/catalog/product/600x620/99800208018_GorRok01.jpg" width="192" /></a>I really like the Gor-Rok model (pictured right) from GW's lizardmen range. I'm not sure if he would be easy to convert into a battle standard bearer. Alternatively, it might be nice to have an alternative general in my army, more combat orientated than magic. Especially as there are some really nice magic weapons in the fimir army book I'm currently using. Also, I'm looking at using the Lore of Beasts as a main source of magic for at least one of my casters, and there are some great spells to beef up characters for melee.</div>
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<a href="http://www.games-workshop.com/resources/catalog/product/920x950/99120213012_GnoblarFightersNEW03.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="http://www.games-workshop.com/resources/catalog/product/920x950/99120213012_GnoblarFightersNEW03.jpg" width="193" /></a><div>
In terms of other units, some Boglars would be fun; they are marsh gnoblars and their rules run them as skirmishers, and they can be upgraded to toad-gnoblars giving them the waterbirth ability where they can add more models if they spend time in water. There are also armed with throwing weapons, so would give me something to actually do in the shooting phase. the GW gnoblar models (pictured left) from the Ogre Kingdoms range would work nicely for these I think.</div>
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There are a few other ideas for the daemon-esque units, but I'll leave them for now. I want my army to mainly focus on fimir units. Currently I am painting the remaining 11 fimir warriors, as well as working on a few bases. Then I need to get my green stuff out again and set about sculpting the eyes on the shearl and my dirachs, before painting them. I'm not really sure whether to do kilts on them or not - it would be a unifying element, but I want the shearl to clearly demonstrate their lower status, and the dirach models have got nice details which would get covered up. I'll have to think about what else I could do instead.</div>
Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-78194081176358012522014-07-14T16:09:00.000+01:002014-07-14T16:09:02.103+01:00Shearl spotted<div dir="ltr" style="background-color: white; color: #444444; font-family: Calibri, sans-serif; font-size: 15px; line-height: 21.299999237060547px; margin-bottom: 1.35em;">
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The shearl are the workers of the fimir race, containing those born to gather and care for food, construct and be responsible for the upkeep of the clan huts, alongside some skilled and valued labourers like carvers and weavers. In times of war they are often called up and have weapons thrust into their hands and pointed in the direction of the enemy; few survive such deadly encounters, many break and flee, yet their panic is of little consequence to the fimir warriors around them.<br />
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Since the beginning of my fimir project the plan has always been that lizardmen saurus warriors would make the fimir warriors and the shearl would be made from the skink models. With the other components of the army coming along quite nicely (in modeling terms, if not quite actually being painted yet), it was time to shine a spotlight on the lower levels of the fimir society, giving the shearl some attention. Having bought and unboxed the skink kit I was slightly worried as I hadn't realised quite how stuck out the tails were on the models - I think I'm going to have some troubles ranking this unit up.<br />
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The skinks come with the option of either blowpipes or javelins. I wanted my shearl to be equipped with spears and shields as the ultimate plan for the unit is to reach horde size (10 models wide) so that there will be 4 full ranks of ten attacking! The shearl are not particularly good fighters so weight of numbers should hopefully help them. The javelins work quite nicely as spears and the different ways they are held on the models means that I can have the back rows equipped and pointing their spears over the heads of those in front of them. That bit, therefore, wouldn't require any remodelling or gathering of alternative parts. However, I am keen to change the aesthetic of the models away from their lizardmen roots, so the distinctive shields need to be changed. I spent quite a while trying to work out what I could gather and use as replacements, but eventually found a nice selection on eBay.<br />
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The other annoyance about the skink box is that it doesn't come with any command figures, so it was time to raid my bits box. I remembered that the grave guard box I bought for use as for bolg had a really nice tatty standard, which I thought would make a nice contrast to the dwarven one I used for the fimir warriors, as well as give an impression of the status of the shearl in the clan. Digging that banner out I also found the horn that comes with that kit, so that took care of the musician as well. For the shearl fian (champion) I gave him a bigger spear, using one from the saurus kit - apparently size matters!<br />
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So with the spears and new shields equipped, their heads and spines carved down, ready for some green stuff work, I'm reasonably happy.<br />
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Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-40322559704231316812014-06-22T17:31:00.002+01:002014-06-22T17:31:28.569+01:00Kilts in the breeze<div class="separator" style="clear: both; text-align: center;">
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I've done a little bit more work on my Marsh Reavers, namely the part that I was slightly confused about how to do - the kilts and hiding the join between the body and legs/saddle. With the fimir warriors I have been taking a small piece of bandage, soaking it in pva glue, draping around the waist of the figure, and applying superglue to the edges and joins. However, with the reavers there wasn't a lot of space to be able to do the same thing owing to the position of the legs on the saddles, yet I definitely needed something as there would otherwise be a large gap around where the body fitted, that and the riders would be naked and I'm trying to avoid that!<br />
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So I sat down yesterday to have a bit of a think about how to do it. Out of nowhere an idea struck me, rather than putting the bandage around the outside of the figure to hide the join, what if I put the piece of bandage in the join before gluing the body in. That way the gaps can be filled and I can get the kilt into the awkward places before the body is secured. Also, I could then try and get a bit of flow in the bandage to demonstrate movement of the model.<br />
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With a certain amount of trepidation I set about on the first of my three reaver models, cutting the bandage to size (half what I would normally use, but I normally fold that in half, so guess it is the technically the same size, just I wanted it thinner and more flexible this time around), putting it over the join, applying superglue to the base of the body and then pushing it down, hoping that it could create what I envisaged. With a bit of subsequent playing around, a few cuts here and there, and folds to try and show it flapping in the breeze, I added the superglue to secure the bandage in the pose I wanted. This was the first one I did:<br />
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I was really pleased with how it turned out, so I set about the other two reaver models in the same way. I'm really rather pleased with how it has worked, it still matches the look of the kilts on the warriors models, yet also conveys a bit of movement, whilst hiding the join between body and legs - ticking all the boxes as it were. Now I need to get the greenstuff out again to model the head/eye, then get the paints out. I'm really looking forward to getting these models painted up, I think they'll be a bit of a feature in the army.<br />
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<br />Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-29997386179918265102014-06-05T21:58:00.001+01:002014-06-05T21:58:35.929+01:00Reavers getting closer"Some Fimm warriors go to war on the backs of Bog Beasts, daemonic servant creatures from the deep places of Albion that carry their Fimir masters into battle on their backs."<br />
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I've been looking forward to making the Marsh Reavers ever since reading their entry in the fanmade army book from <a href="http://warhammerarmiesproject.blogspot.co.uk/">Warhammer Armies Project</a>. Getting the lizards and the bodies from the saurus cold one riders was an obviously necessary first step, but now I've managed to do a bit of green stuff work to get the legs and saddles in place on the backs of the bog beasts. It took a reasonable amount of green stuff, but actually not as much as I thought. I think whenever I work with this stuff I am always expecting to have to use more - a little goes a long way, you don't need much to fill a gap or sculpt a bit of detail.<br />
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I'm really pleased with how they have come out. I think the saddles have fitted nicely around the back of the lizard, with the green stuff just making the saddle look thicker at the front, which isn't too odd or unusual I don't think. As you can see, I have also modified the tails of two of the mounted fimir - one to have a spiky plate at the end, and another a club-like lump; Fimir are after all supposed to have bone-like knobbly bits and mace-like structures on the end of their tails which they can then use as an additional weapon.<br />
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I have also started work on the bodies for the riders- trimming off the spines, etc. from the saurus riders, carving up the lizardmen heads, taking spear arms from the saurus warrior kit, and making a few more shield arms from spares. The marsh reavers are supposed to be armed with spear, shield, and hand weapon, so once I've put the kilts on I will try to add a few other weapons hanging from the saddle or the kilt itself; so long as it doesn't look too wierd - I'll give it a go and see what it looks like before actually gluing any on.<br />
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I just need to put the liquid green over the backs, legs and tails of the riders to tone down the prominence of the scales, as well as give a gnarled hide idea, and obviously I need to get my moulding tool and green stuff out again to sculpt the eyes. Once that is done and cured I'll take a look at sorting the kilts for them. I'm slightly apprehensive about trying to get these fitted and looking right. Not only is there not a lot of space around the saddle, but the kilt would also need to convey the necessary movement and flow of the bog beast charging through the marshes towards its next victim. I'm not sure if the bandages that I've used on the fimm warriors so far will work that well to show dynamic movement. I'd really like to still include them as it will cover up the gaps of where the body meets the saddle, but more importantly it will continue a cohesive look across the army. I guess I'll just have to give it a go!Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-85714293971151088222014-05-31T11:20:00.000+01:002014-05-31T11:20:18.057+01:00A Hag-Queen rises from the mists<div class="separator" style="clear: both; text-align: left;">
When I first started this project I looked over the fan-made army listing and designed a rough outline of the army that I would like to field. Obviously every army needs a general, and for the fimir it absolutely has to be the tribe leader, the hag-queen, the meargh. The problem I had was working out how to model a female fimir? There are numerous illustrations that give a very definitive idea of how the hag-queen is supposed to look, and I was convinced that my green stuff skill was nowhere near good enough to be able to sculpt a saurus warrior to resemble these pictures.</div>
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I was searching a variety of miniatures designer websites looking for a suitable hag model that I could then replace the face to convert it into my fimir meargh. I'd found a couple of possibilities, but nothing that I was really happy with, until a friend of mine pointed me towards the game Malifaux. I don't play the game and, despite this friend's attempts at pushing it, I not going to start as I don't have enough time to actually play the games I am already involved with, but I had to agree that the models look fantastic. In particular the model of Zoraida the hag.</div>
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This was perfect, so look what I treated myself to!</div>
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<br />Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-73066611751214022172014-05-29T19:34:00.000+01:002014-05-29T19:34:01.512+01:00Reavers spotted in the marshes<div class="separator" style="clear: both; text-align: left;">
I have previously blogged to say that I had ordered some giant lizard models to make Marsh Reavers. Well they arrived and they are quite simply brilliant! They are a bit larger than I originally thought, but they really fit the bill and will make some fantastic models. I've mounted them on monstrous infantry bases and have done the first stage of my usual swamp-base-technique. Whilst the lizard is the same model, slightly positioning it facing a different direction at least gives a slight variation.</div>
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I had ordered a sprue of the lizardmen cold one riders for ebay (sorry GW, but I only needed one sprue, not a whole box full). I haven't set about making the riders properly yet as stepping back to the modelling will be a slow process. However, I have clipped out a few of the components and used a bit of blutac to mock up how the rider will fit on the back of the lizard. It fits reasonably well, but there are a few definite gaps. This will mean some fairly substantial green stuff work (obviously I will have to use some to fit the pieces together smoothly, as well as bulk out the stomach, etc, as with the fimir warriors I have modelled so far). Yet I was talking with a warhammer geek friend earlier this week about these very models and he asked a simple question which changed my thoughts on these models to make it far simpler - will they have kilts too? This means that I can do the basic green stuffing as originally intended, but that I can cover up a fair amount with the bandage-based kilts. I'll just have to try and get them flowing backwards so it doesn't mask all of the saddle details.<br />
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These fimir must be pretty decent warriors and respected within the clan to be given the privilege/death-wish of riding fearsome bog beasts. Therefore they need to be represented with several marks of prestige - decent belly shields, kilts, spears, shields, and a wild array of weapons. Maybe a few other bits and pieces if I can think of and locate things.Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-15583541567965141732014-05-27T16:44:00.000+01:002014-05-27T16:47:46.676+01:00Moons have passedIt has been rather a long time since I did any modelling or gaming, and the fimir have been neglected somewhat. That's the thing about life, it tends to delay geeky fun! I have moved house, been doing various jobs around the new house, liaising with builders about other jobs to be done around the house, and performed in Sweeney Todd at the Marlowe Theatre. Luckily everything has gone well and I now have a bit more time again. Admittedly I'm still sharing that with doing work on the house and the joys of teacher admin work like marking/writing reports, but slowly some progress will be made again.<br />
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As you can see, the other 7 marsh hounds have been constructed from the chaos warhound kit, along with the filler on the bases. These have been added to the 'ready to paint' pile. I'm getting quite used to/reasonably adept at putting the filler on the bases - trying to spread it around to leave spaces for pools of stinking marsh water, while simulating the oozing mud of the marshes. I just hope that I can remember/recreate the effect that worked on the bases of the models that I have finished.<br />
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I have also worked on bulking up the fir bolg unit. I had made 5 dead of the marshes equipped with hand weapon and shield, but wanted the chance to field the unit with great weapons, so equipped the remaining 5 to illustrate this.<br />
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I tried to again get two to look as though they were crawling up from the swamp, though I think only one really worked. I tried to make the second one a bit more subtle, but I was a bit too successful in this regard! They work nicely with the existing 5 though to create a nice and atmospheric unit. I'm looking forward to getting some paint on them at some point, but god knows when that will be.<br />
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Anyway, that's enough for now, but I will be updating again soon to show off a few purchases that I have treated myself to!Anonymoushttp://www.blogger.com/profile/07597777858075966944noreply@blogger.com0tag:blogger.com,1999:blog-4882329944318614925.post-42724283673724517112014-02-14T17:53:00.002+00:002014-02-14T17:53:40.639+00:00The Fimir factoryIt has been quite a while since I did any work on the Fimir; largely as this time of year is always really busy at work with mock exams, reports, revision classes, etc. However, I also have the added time constraints of rehearsing for a play - Sweeney Todd at the Marlowe Theatre in Canterbury. <a href="http://www.youtube.com/watch?v=u7CEEs0D71w">Watch the trailer!</a> It's been around four to five years since I last sang in a show so it's nice to be getting back to it, but I had forgotten how much work was involved! Equally, my wife and I are buying a house, moving out of our little two bedroom flat (which has served us very well) into a house so that we can finally get outdoors to have barbecues and generally have enough space to just have people over to entertain. So all in all, there's not a lot of time left for modelling. However, I had a rare day to myself today as work was closed, so I set myself the challenge to actually make some progress.<br />
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The Fimir factory has started - the eleven bodies that I have left (I had only initially bought one box of Games Workshop Saurus warriors, which contains sixteen models; at some point I need to buy another box to round out the squad to a suitable size) have all been set to with the modelling clippers and knife to remove spines and correct the angle of the neck. The green stuff has come out to bulk out the bellies of those far too skinny Lizardmen. Look at them! Have they never seen a decent meal?<br />
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The buckler shields for the GW Dwarf thunderers kit have had their runes removed and have been temporarily added to the Lizardmen to help get the belly proportions right. These are only temporary at the moment as I need to remove them to then put the kilts on the models. The right hands have been sent to the weapons store and been eqipped with a ragtag collection of axes, swords, hammers, etc. gathered from various Dwarf, Tomb Kings, and Vampire Counts kits. There's even a falchion from an old Heroquest orc! In all of the Fimir models so far only one weapon has been repeated - the morningstar from the GW Tomb Kings skeleton kit.<br />
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This is simply because I want enough models wielding morningstars should I decide to pay the points for them in a game. Of the eleven being worked on, five had their left arms sent to the armoury to collect a shield, the other 6 were sent back to the weapon store so that they are brimming with blades. Again this decision was made so that I have some flexibility on how I want the unit to be kitted out on the table top. I now have a selection of models to represent hand weapon and shield, morningstar and shield, two hand weapons, or morningstar and additional hand weapon. It's not ideal, but should help to make the unit a bit eaiser to understand for whoever I'm playing against (we tend not to be too extreme on WYSIWYG). I haven't got around to doing the heads for these eleven models yet, that's definitely the next thing to do, but who knows when that's going to happen?<br />
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